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#31
Off-Topic / Re: Pencil things.
August 05, 2017, 05:20:47 AM

For an event over at DA. Challenge was to make a drawing out of a this template
https://www.da-files.com/creative/2017/birthday-2017/img/deviantart-17-birthday-template.jpg
#32
Off-Topic / Re: Pencil things.
August 02, 2017, 08:47:18 AM
Quote from: XeoNovaDan on August 01, 2017, 12:56:57 PM
b-b-but CAV?
Probably gonna redesign him before I make a full character sheet. But that's gonna be a while because of dumb real life stuff I got do first.
#33
Off-Topic / Re: Pencil things.
August 01, 2017, 10:16:28 AM
Liam
#34
General Discussion / Re: Game balance issue
August 01, 2017, 06:49:52 AM
Quote from: Shurp on July 30, 2017, 12:17:29 PM
Maybe with a colony worth of 50,000 I should have an alternate method of defending myself... but there's no way my 7 inexperienced pawns are going to win a firefight outnumbered 2:1.

You actually can. You will likely take some casualties but it won't be a game over unless you screw it up. Just be creative with your tactics. I say this with confidence because I've handled much much worse.

Quote from: Shurp on July 30, 2017, 12:17:29 PM
The good news is that I can handle any *other* threat.  I have enough mortars to blast sieges, sappers meet relocated turrets when they break through my perimeter wall, ship parts are easy to handle behind freshly built bunkers on site...

...but it seems as if Rimworld is intended to be a game where you're designed to lose.  In which case, why bother?  Just order your pawns to kill each other at the start, it's must simpler that way, yes?

The point of Rimworld is not losing. It's surviving for as long as you can and having fun while doing so. Survival is a well known genre in gaming and can come in any form, it's not just exclusive to FPS zombies. If you're playing this game in search of a win condition of some kind then you're in for a not-so-fun ride.
#35
Off-Topic / Re: Pencil things.
July 24, 2017, 01:17:07 AM
Cats.jpeg
#36
Outdated / Re: [A17] Harrowed Light - 1.2
July 23, 2017, 09:48:36 AM
Quote from: Hessra on July 10, 2017, 11:45:19 AM
And a little tinsy teaser I drew up for the upcoming faction(s).

That's badass.

But anyways, I found some minor texture problems with the weapons.

They're angled incorrectly. Weapons (melee and guns) should always be made facing to the right because the game often rotates them a few angles upwards or downwards in game.

With the way your textures are right now, it's causing pawns to hold them in really weird ways.
#37
You can dodge melee attacks, not bullets. Besides getting melee skill 20 is very hard thing to achieve anyways.

Quote from: TrashMan on July 23, 2017, 08:17:50 AM
That would make it too OP.
You could send one melee master and he could tie up 20 enemies by himself. Dodge chance should be affected by number of enemies attacking.

But that's a decent idea too.
#38
Ideas / Re: So what's v18 about?
July 23, 2017, 07:42:26 AM
Only info so far:
QuoteAlpha 18 is coming along! Working on new world quests, new mortar shells, spreading crop blights, new incidents/weather, river visuals, etc

Unless vehicles is announced, I'm betting the focus would be on fleshing out the quests and some part of the faction system.
#39
Without screwing over other mechanics, the best way of making melee more attractive is increasing the dodge chance.

Proficiency in melee = higher chance to dodge.
I know it's already like that ingame. But I believe it needs to be higher. Skill 20 for example should have like 98% chance to dodge attacks. While 10+ should at least be 50%
Dodging an attack should also prevent pawns from being slowed down. Making it possible for them to disengage from melee.

Higher dodge chance, lower risk of injury thus making it more viable.
#40
Ideas / Re: Masks
July 23, 2017, 06:09:44 AM
The masks should lower a pawn's vision to compensate.
#41
My base got destroyed.
So I drew something in the meanwhile:

Meet
Aiko the Vatgrown Assassin & Grim the Spacemarine
#42
Off-Topic / Re: Thoughts on ANTIFA
July 21, 2017, 09:25:23 PM
Quote from: Listen1 on July 20, 2017, 03:46:11 PM
Does someone have some realiable/unbiased fonts for me to know this group?
Like finding a needle in a haystack.

This video sums it up pretty well without being too biased.
https://www.youtube.com/watch?v=tgZm8nvBotM
#43
Quote from: Boston on July 20, 2017, 06:04:00 PM
NOTE: there is already a mod that has children and pregnancy, called........ uh, "Children and Pregnancy". In it, children are only really 'useless", in the sense that they can't use skills, until they are 4 years old..... and even then, the mood bonuses from children being born make them far from useless.

Never tested the mod myself but from what I'm hearing, it looks the like the way to go if one is implement children into vanilla.
#44
Off-Topic / Re: Pencil things.
July 20, 2017, 09:56:08 AM
91
#45
This is just one problem so far. I highly doubt adding options for everything would be feasible in the long run.