Small update V14.01:
- Added some additional checks to prevent spawning wrong pawns.
- Should be savegame compatible.
- Added some additional checks to prevent spawning wrong pawns.
- Should be savegame compatible.
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Show posts MenuQuote from: makute on March 02, 2019, 05:55:52 AMAs far as i remember, you will get one guaranteed plus a chance to gent another one from random list.
Do the<partsCountLimit>-1</partsCountLimit>
quantity in guaranteed and random lists sum? Like, if I set both entries to "1", will I get only one or one plus the chance of another from the random list?
Quote from: makute on March 02, 2019, 05:55:52 AMIts a fair work, that should be done to add such feature. Nothing really hard, but someone (me, of course) should add some code, to respect another mod.
Do the [Would be too hard to add aditional parts lists from external mods? Like a seed container from Seed Please.
Quote from: makute on March 02, 2019, 05:55:52 AM
Also, prisioners guns have no ammo, is that a limitation or a design choice? In its current state they doesn't pose much of a threat. Maybe they should carry hand weapons instead.
Thanks again for your time.
Edit: BTW, I noticed that if I set the guaranteed quantity of weapon containers to "1" (it doesn't matter what number I set on random) they glitch on spawn and generates several containers at once, which brutally lags the game.
Quote from: makute on March 01, 2019, 06:15:39 AMYes, you are right. This is the maximum the number of this type of parts that could be generated. -1 for no limits.<partsCountLimit>-1</partsCountLimit>
stands for? My guess is "0" to toggle it off, "-1" for "unlimited", and any other number (1, 2, etc.) for the maximun quantity generated against the limit?
Quote from: Anastasia on September 03, 2018, 12:14:33 AM
the prisoner block crash event has an infinite loop, atleast thats what it looks like, the event keeps happens several times a second and spammed up the right sid eof the screen where events fire and the debug logs, the debug log is on the attachment since its too long for the reply.