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Messages - BeingBen

#1
Any idea why the outfits all throw an error and load as a pink square? All the texture files under apparel also show up as a weird this mod is outdated instead of a correct texture.
I may have downloaded an incorrect version or installed it incorrectly if there is a special setup for the mod.

-Edit
To be specific is says this:
Could not load UnityEngine.Texture2D at Things/Apparel/Neolithic/1_Rag in any active mod or in base resources.
#2
I had a raid, and my map size shrunk. Any way to fix or remedy this other than deleting my save and restarting?
#3
Was a little bit bored today with the start of classes, made this in my spare time. Thought you might like it.




*figured I should add in this was a quick design for the industrial-heater* the fins are a little off i believe i need to redo it for a correct perspective angle
#4
Help / Re: [MOD HELP] Textures not loading completely
January 05, 2015, 04:48:12 PM
It has to be your other mods installed than, Everything works on my end with only Core installed. If you are doing nothing but dragging it over into your mods folder with Core it will load.
#5
Help / Re: [MOD HELP] Textures not loading completely
January 05, 2015, 01:06:24 PM
*Update*

Here is the file you will need to use for all these textures to load and look correct. Some of them I used a shaderType to bring the colors up a bit, but most of them were simply a plug and play with minimal effort other than making sure the files were in the correct order. Enjoy!

https://www.dropbox.com/s/14qxorvu5z472nh/6135.zip?dl=0
#6
Help / Re: Improper Texture Scaling
January 01, 2015, 07:28:18 PM
My initial idea was to look at the raw-potato code and the production table code. Thus finding a way to allow "item" to be placed onto a table. I will let you know how that goes though.
#7
Help / Re: Improper Texture Scaling
January 01, 2015, 12:22:25 PM
Thumbs up! Seems to have been the problem, now just need to write some scripts to allow me to place my lamps and candles on top of a table. XD
#8
Help / Re: Improper Texture Scaling
December 31, 2014, 11:46:00 PM
I have no idea then, That table is using a 64x64 and as you can see when I placed the table its roughly a 4x4 grid and not a 1x1 grid as intended. I'll have to read into unity or disect the code a bit better since there is truly no documentation or tutorials that work....
#9
Help / Re: Improper Texture Scaling
December 31, 2014, 03:15:39 PM
Question about the image nesting. I receive an error if there isn't a file called "SmallTable.png" in my furniture folder. When i remove that image and use a folder called "SmallTable" with two files in it SmallTable_Atlas and SmallTable_MenuIcon.png it doesn't load the image. The size is still incorrect with overdraw toggled on or off. Below is an image and example.

#10
Help / Improper Texture Scaling
December 31, 2014, 02:23:45 PM
I just started to play and mod this game yesterday. Wanted to dable in a few smaller modifications before trying anything advance. My current problem is the lack of documentation makes it hard to code. My current small_table mod is simply that just a small 1,1 table but the texture made within the (64x64) parameters is incredibly large, like a (3,3) and in the GUI it is also large like a (5,5).
Any help or even direction on where or what to read to fix the problem myself would be much appreciated.



<?xml version="1.0" encoding="utf-8"?>
<Buildings>

<ThingDef Name="BuildingBase" Abstract="True">
    <category>Building</category>
    <thingClass>Building</thingClass>
    <soundImpactDefault>BulletImpactMetal</soundImpactDefault>
    <selectable>true</selectable>
    <drawerType>MapMeshAndRealTime</drawerType>
    <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
    <repairEffect>Repair</repairEffect>
  </ThingDef>
 
  <!-- Table Base -->
 
    <ThingDef Abstract="True" ParentName="BuildingBase" Name="TableBase">
<eType>Building_Table</eType>
<thingClass>Building</thingClass>
<altitudeLayer>Waist</altitudeLayer>
<description>People eat off tables when chairs are placed facing them.</description>
<graphicOverdraw>true</graphicOverdraw>
<passability>PassThroughOnly</passability>
<castEdgeShadows>true</castEdgeShadows>
<pathCost>60</pathCost>
<fillPercent>0.4</fillPercent>
<stuffCategories>
<li>Woody</li>
</stuffCategories>
<filthLeavings>
<SlagRubble>1</SlagRubble>
</filthLeavings>
<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
<designationCategory>Furniture</designationCategory>
<staticSunShadowHeight>0.20</staticSunShadowHeight>
<itemSurface>true</itemSurface>
<comps>
<li>
<compClass>CompGatherSpot</compClass>
</li>
</comps>
</ThingDef>

<ThingDef ParentName="TableBase">
<defName>SmallTable</defName>
    <label>table (small)</label>
<graphicClass>Graphic_Single</graphicClass>
    <graphicPath>Things/Building/Furniture/SmallTable</graphicPath>
    <graphicOverdraw>true</graphicOverdraw>
    <statBases>
      <MaxHealth>50</MaxHealth>
      <WorkToMake>500</WorkToMake>
      <Flammability>1.0</Flammability>
      <Beauty>5</Beauty>
    </statBases>
    <size>(1,1)</size>
    <costStuffCount>7</costStuffCount>
    <rotatable>false</rotatable>
    <killedLeavings>
      <ChunkSlag>1</ChunkSlag>
    </killedLeavings>
  </ThingDef>

</Buildings>