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Messages - PieTau

#31
Mods / Re: Corpses and recipes.
September 27, 2016, 07:22:55 PM
i dont now much of coding, but couldn't you butcher the corps like normal and let it drop a bionic arm, clothes a corpse is wearing also drop when it is butchered.
if you do it like this you dont need to get a corpse minus an BionicArm back


and for realism: not that it matter that someon who may know nothing of medicne removes it, it already dead a "surgical cut" will not kill him. And if you say the BionicArm might get damaged because he doesn know how to uninstall it, well he just has to cut where it is attacheted to a BionicArm with still a shoulder on, is still a bionic arm.
#32
Mods / Re: Looking for slower construction mod
September 26, 2016, 05:38:36 PM
if you want slower construction speed you can make a scenario where the construction speed is lower

add 'stat multiplier'  choose 'construction speed' and type in the multiplier (! rember number is in %, so 50 will be half the speed and 100 normal)
#33
the cooldown is only for the last bullet you fire

==== VERSION 2 (in ticks)====
--Combat Round Begins--
warmupTicks +45
*Shot 1 of 3 Fired*
ticksBetweenBurstShots +7
*Shot 2 of 3 Fired*
ticksBetweenBurstShots +7
*Shot 3 of 3 Fired*
ticksBetweenBurstShots +7
RangedWeapon_Cooldown +40
--Combat Round Ceases--
#34
i included some screenshots to see te problem

[attachment deleted by admin - too old]
#35
Bugs / health factors are inverted at fail-chance stats
September 01, 2016, 01:51:03 PM
1.What the circumstances were.
i was playing when my level 14 builder with sensory mechanites failed to construced something

2. What happened.
i looked at the stat and saw that the health factors where off:sight was 67%(not 150%), manipulation was 77%(not 150%) and manipulation 108%(not 92%)

3. What you expected to happen.
The health factor of pawn to be displayed correctly

2.0 Where and how it occurs
It is with all fail-stats (build, harvest, repair). i did some testing and it is not only with disease but all health issues.
final value looks to be fine, test with someone who doesn't have arms has manipulation of 500% but a fail-chance of 51%


4. How to reproduce?
-get pawn
-change his sight / manipulation / consiousness
-open stat
-look at health factors of building-, harvest-, repair fail chance




[attachment deleted by admin - too old]