I set up a visitor 'barracks' just outside my colony's main gate filled with about eight guest beds,electricity and an industrial cooler set to -200 degrees Fahrenheit for my 'guests'. Mind you, I'm playing on an ice sheet map and was very annoyed to find out that there was no longer a way for me to lock out 'friendly visitors' who were on the verge of mental breakdowns by the time that they made it to my base. The worst part is I've kind of taken to using it as a corpse farm as most visitors live just long enough to appraise my...er...hospitality before kindly dying of hypothermia and/or frostbite. Needless to say most of my colonists diets shifted from survival rations to an absurdly weird mix of soylent green, elephant meat(Randy was being a funny guy and triggered a manhunter event that sent elephants on the icesheet in the dead middle of December) and sea snake fillets from drop pods. The best part is my colonists are purposely eating their allies and their allies love them all the more for it.... All because in a12 there's no way for me to lock them out or tell them to come back later.

This was really helpful though, thank you again.
Apparently their guns conflict with one of the other mods I have installed.