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Messages - Rock5

#16
Releases / Re: Rock5s [B18] mods
December 15, 2017, 03:25:16 PM
I'm not so good at reading log files. Could you point me to which error message you are talking about?
#17
Releases / Re: Rock5s [B18] mods
December 09, 2017, 02:53:27 AM
Updated RimSearch. Now the search box get focus when you open RimSearch. Thanks Jamestec.
#18
Help / Re: How do I update my mod on steam?
December 09, 2017, 02:28:36 AM
Ok, so I moved the whole whole mod from the steam mod folder to the game mod folder and it gives me the option to upload.

So can't you update from the steam mod folder?
#19
Help / Re: How do I update my mod on steam?
December 08, 2017, 09:58:53 PM
Yes, that is what I did. There is no update option.
#20
Help / Re: How do I update my mod on steam?
December 08, 2017, 02:06:31 PM
I am in dev mode. No update.
#21
Help / How do I update my mod on steam?
December 08, 2017, 07:30:10 AM
This might be a stupid question but how do I update my mod in steam? I've changed my dll and I even edited the About but when I start the game the mod in the mod list doesn't give me the option to update.
#22
Quote from: BlackSmokeDMax on December 07, 2017, 09:25:36 PM
Quote from: TryB4Buy on December 07, 2017, 06:56:02 PM
The previous post's attachment has been removed :(

Was it the full Zentar's Vanilla Fixes? Does that A17 version work for B18?

I could be wrong, but I think Zhentar's Fixes has not been updated since A16, Zhentar Tweaks has a version for A17, and now Rock5 has taken a portion (the Sun Lamp Planner/Fertility Display) of Zhentar Tweaks and made it available for B18.

That's correct. I didn't port over any other features of tweaks because I don't think they are needed. The only other 2 features I like are;

       
  • Distinct color for overhead mountain tiles in the show roof overlay - The vanilla game does this now.
  • Unlimited colonist and animal areas (identical to Fluffy's Area Unlocker) - I just use Fluffy's Area Unlocker.
#23
Releases / Re: Rock5s [B18] mods
December 07, 2017, 11:20:45 AM
That works, but to open RimSearch you press z. When it opens, z replaces the default search string. I guess I need to clear the keyboard buffer or something? Or have it open after the key is released?

Edit: I figured it out myself, although I don't know if it's the best way to do it.

What I did is I found the part that checks for keypresses and changed

        public override void GameComponentOnGUI()
        {
            //Check if our keybinding is pressed.
            if(RimSearchDefOf.RimSearch_Search != null && RimSearchDefOf.RimSearch_Search.IsDownEvent)
            {
                //Is our SearchWindow on the stack?
                if(Find.WindowStack.Windows.Count(window => window is SearchWindow) <= 0)
                {
                    //If not open our window on the stack.
                    Find.WindowStack.Add(new SearchWindow());
                }
            }
        }




        private bool pressed = false;
        public override void GameComponentOnGUI()
        {
            if (pressed == true && !RimSearchDefOf.RimSearch_Search.IsDownEvent)
            {
                pressed = false;
                //Is our SearchWindow on the stack?
                if(Find.WindowStack.Windows.Count(window => window is SearchWindow) <= 0)
                {
                    //If not open our window on the stack.
                    Find.WindowStack.Add(new SearchWindow());
                }

            }
            //Check if our keybinding is pressed.
            if(RimSearchDefOf.RimSearch_Search != null && RimSearchDefOf.RimSearch_Search.IsDownEvent)
            {
                pressed = true;
            }
        }
#24
Releases / Re: Rock5s [B18] mods
December 07, 2017, 12:27:35 AM
I'm not really interested in ModSync  at the moment.

Certainly, JTReplaceWalls would be one that I would update if it hadn't already been updated by Inky Quill. It's available on steam and at the following link for manual download. https://ludeon.com/forums/index.php?topic=26210.msg349193;topicseen#msg349193
#25
Releases / Re: Rock5s [B18] mods
December 06, 2017, 01:45:32 PM
Added JTZoneButtons and JTExport tp steam.
#26
Releases / Re: Rock5s [B18] mods
December 06, 2017, 11:48:14 AM
One problem I had is not being able to find the text controls name. I don't know unity but the part that seems to make the search bar controls is
            searchTerm = Widgets.TextField(searchBarRect, searchTerm);

I'm not sure I understand it but searchTerm is a string, not some control.
#27
Oh, ok. Update for JTExport to B18 here.

Rock5s [B18] mods
#28
Releases / Re: Rock5s [B18] mods
December 05, 2017, 09:05:16 PM
JTExport

Original authors page: https://ludeon.com/forums/index.php?topic=26210.msg265080#msg265080

Export and import worktable bills and stockpile settings.

Updated and recompiled for B18.

Author
Jamestec
Updated by Rock5

Download
https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=23546

[attachment deleted by admin: too old]
#29
Releases / Re: Rock5s [B18] mods
December 03, 2017, 07:41:44 PM
I'm not really interested in doing updates for mods I'm not interested in. Every colony is different and I'd develop bills as I go. So I would never use JTExport.

JTReplaceWalls I do use and I have it installed. It's available on steam and here at Jamestecs topic. I think it's a link in one of the posts near the end of the topic.
#30
Releases / Re: Rock5s [B18] mods
December 03, 2017, 04:02:33 AM
I think absorbInputAroundWindowjust stops you from being able to click anything outside the window while it's open. Thanks anyway.