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Messages - Rock5

#31
Releases / Re: Rock5s [B18] mods
December 03, 2017, 01:20:48 AM
Added RimSearch to steam.
#32
Releases / Re: Rock5s [B18] mods
December 02, 2017, 11:59:24 PM
Quote from: notfood on December 02, 2017, 05:19:06 PMAutofocus of keyboard would be nice feature too.
I totally agree. For the life of me, I can't figure out how to do it. I suspect the game doesn't provide for that feature.

Quote from: notfood on December 02, 2017, 05:19:06 PM
Do you plan to upload on Steam workshop?
I plan to, yes. Especially now that you have asked.  :)
#33
I updated this mod for B18. Here's the link.

https://ludeon.com/forums/index.php?topic=37177

And for those who still use A17 and don't have access to steam, here is the A17 version copied directly from steam.

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#34
Releases / [B18] RimSearch
December 02, 2017, 02:15:05 AM


RimSearch

Original authors page: https://ludeon.com/forums/index.php?topic=34228.msg349579#msg349579
1.0 version by Valcrafto https://ludeon.com/forums/index.php?topic=46560.msg442423#msg442423

Search for items and pawns on any map.

Author

ChJees
Updated by Rock5

Changes from original

- Removed search world option. It didn't work anyway.
- Changed default search term to ".-"
- Made Search window draggable
- Now search window doesn't close when clicking go to item
- Added close X button to window.
- When rimsearch window opens the text box gets focus. Thanks Jamestec.

The last 3 changes were made to make it easier to quickly go to multiple items in the search results.

Download
Steam http://steamcommunity.com/sharedfiles/filedetails/?id=1219791056

Source
Here's my source for B18 if someone wants to update it.
https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=27918

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#35
Releases / Re: Rock5s [B18] mods
December 01, 2017, 06:11:46 PM
I don't think it's my mod. I currently have 59 mods installed and have had no such problem. I have the learning helper disabled though. I just tried turning it on and had no issues.

My mod uses harmony to patch a couple of methods so should be compatible with all well behaved mods. If there is a conflict it's most likely caused by a mod that does some overwriting of defs or code.

I suggest you carefully go through your mod list and consider which might conflict with my mod. Try disabling any mods that have anything to do with workbenches, butchery, recipes, etc. or general mods that make a lot of changes or add a lot of content. If that doesn't work you'll have to keep disabling them until you find the conflict (if there is one). You might also try changing the order of your mod list.

Good luck.
#36
I just wanted Tweaks updated for the Sun Lamp Plan Designator.

I got tired of waiting. I managed to rip out the code related to the Sun Lamp Plan Designator, update it for B18 and recompile it. You can find it here.
https://ludeon.com/forums/index.php?topic=37177.msg382006#msg382006
#37
Outdated / [B18] JTZoneButtons
December 01, 2017, 12:39:28 PM
I've update JTZoneButtons. Find it here.
https://ludeon.com/forums/index.php?topic=37177.msg382039#msg382039

Needless to say, I'll remove it if Jamestec asks me to.
#38
Releases / Re: Rock5s [B18] mods
December 01, 2017, 12:38:21 PM
I'm on a roll!
#39
Releases / [B18] JTZoneButtons
December 01, 2017, 12:19:52 PM
JTZoneButtons

Original authors page: https://ludeon.com/forums/index.php?topic=26210.msg265080#msg265080

Adds buttons for creating/expanding and deleting/shrinking stockpiles and growing zones when selecting a stockpile or growing zone.

Updated and recompiled for B18.

Author
Jamestec
Updated by Rock5

Download
[B18] JTZoneButtons.zip

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#40
Releases / [B18] Zhentar's Sun Lamp Plan Designator
December 01, 2017, 10:23:22 AM


Zhentar's Sun Lamp plan Designator

Sun lamp plan designator, with tile fertility display.

Ripped from Zhentar's Vanilla Tweaks and updated to B18.

Author
Zhentar
Ripped and updated by Rock5

Download
https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=23490

License
MIT License

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#41
Releases / [B18] Butchers Can Count Meat
December 01, 2017, 09:57:26 AM


Butchers Can Count Meat

Summary
Allows butcher bills to use the Do Until option.

Adds the following butcher recipes; Butcher animal, Butcher human Butcher insect, Butcher animal or human, Butcher human or insect.

Each recipe counts only the type of meat in it's name. The original butcher recipe and any other custom butcher recipes from other mods will count ALL meat types.

Description
Do you usually have the butcher set to "Do forever"? Have you ever killed a herb of large beasts such as Muffalo or maybe had a large number of Muffalo corpses after a man hunter pack event? Did you suddenly find yourself with a freezer completely filled with meat and stacks of meat around the butcher table with nowhere to store it?

If so, then you know that if you have a lot of large animal corpses in the freezer you have to micromanage your butchering. This mod allows you to use the "Do until" option on the butcher table so you don't have to micro manage it anymore.

Author
Rock5

Download
[18.1.0]From GitHub
[18.1.0]From Steam

Source
GitHub

License:
Released under the Creative Commons License

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#42
Releases / Re: [B18] Butchers Can Count Meat
December 01, 2017, 05:11:52 AM
Updated to 18.1.0

New recipes have been added and the mod settings removed. Check your butcher table bills.
#43
Ah, I see what I did wrong. I thought I had to change the HugsLib. references in the file to my mod name. Anyway, I've changed them back and it worked.

Thanks for your help.
#44
Thanks for the very clear and helpful answers. I'm still having problems getting it to work so it would be nice to find that LastSeenNews.xml file. I can't find it though.

Also, if my previous version has a 4 part version number will that mean I can't make the current version show the news update? Can I use the version.xml file to force it to show perhaps?

Edit: Never mind about LastSeenNews.xml. I found it in the user account AppData sub folder. My mod wasn't listed yet.
#45
I got some questions about the update news feature.

1. To set it up I only need to extends ModBase and overrides the ModIdentifier, and add the UpdateFeatures.xml file? Nothing else?

2. When specifying the version for the news item do I use the current version or the version it's updating from? Example: say my first version is version 1 and my new version is version 2 and I want to add a news update about the changes, do I use version 2 to indicate the version at which it should display the news update or do I use version 1 to indicate the version you update from?

3. Is 4 part version numbers supported?

4. Does version update work only with steam or does it also work with manual downloads?

5. Is there a way to test the update news feature before uploading to steam?

Thank you in advance.