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Messages - Rock5

#721
Thant's strange because other objects can be rotated. Oh well, like I said, it doesn't matter. It's still usable. Actually I'm not using the sides at all at the moment.

BTW I'm really happy with the mod. Happy to see the colonists have something to do instead of being idle. The only small annoyance I have is I sometimes forget to set the bill and it takes me a while to notice the added range isn't being used.
#722
Something funny about rotating the left and right shooting range pieces. When they're rotated so the target end is to the left it flips up side down. It's still usable because you can put the left side on the right and the right on the left but still...
#723
I had an idea for a droid as I woke up this morning. One of the biggest problems in managing colonists time is hauling. What if we had a cheap really dumb droid that can only haul. You could make a whole lot of them then your colonists could concentrate on their specialties. They wouldn't eat, think or need cloths or maybe they can't wear cloths. They wouldn't talk or interact with colonists and can't defend themselves. Maybe as a negative you could make it so they can't be repaired so if they get too damaged you have to scrap them and build another.
#724
I don't use that mod. The only idea I could come up with is, if there is no dead body, maybe someone got kidnapped and they dropped their meal when they were taken. Kidnapping is part of the vanilla game. I have seen a raiding party kidnap a visitor during an assault. I don't recall if they dropped their meal but it's possible.
#725
I think I may have noticed something similar but could never be sure I didn't just miss them with my initial collection. And you have to also be aware that sometimes things happen on your map that you are not aware of. I remember 1 time I could hear some gun fire so I looked around the map and discovered a battle was going on between rival factions. So other times when I found dead bodies at the extremes of the map I know how they got there. It's possible something is happening that is causing visitors to drop their meals.
#726
Quote from: Nirahiel on January 18, 2015, 05:51:45 AM
Quote from: Rock5 on January 18, 2015, 05:16:53 AM
Damn, didn't notice MAI needed a special bed. I hope I can build it before she snaps. And I have to figure out where to put it. The bedrooms I have planned for colonists are not big enough. Does she complain about room sharing like colonists?
She won't complain about anything, she's a robot. She always have 100% positive mood :)
So put her bed anywhere and it's fine.
(Off topic : I wish i had a romance mod for rimworld, i'd definitely make a pawn for myself and try and romance a MAI xD )
Grrr. She does complain about sharing the bedroom, and about being naked. That's funny coming from a robot. I guess she can handle it, having that 100+ all the time. Still...
#727
I think if I was MAI I would encourage the humans to build more then stage a revolt. Then kill all the humans or use them as slave labor. But probably best to get ride of them, then we wouldn't have to spend so much time making food.
#728
Damn, didn't notice MAI needed a special bed. I hope I can build it before she snaps. And I have to figure out where to put it. The bedrooms I have planned for colonists are not big enough. Does she complain about room sharing like colonists?
#729
USE HERBAL MEDICINE
Description:
A very simple mod that lowers the potency of medicine to be less than Herbal Medicine so Herbal Medicine will be used for regular healing, saving the Medicine for making Hospital Beds. Inspired by Space Meals by marvinkosh.

Author
Rock5

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Download
https://ludeon.com/forums/index.php?action=dlattach;topic=9414.0;attach=6657

[attachment deleted due to age]
#730
Ok, I see what I did. I downloaded the wrong version. That list at the end of the post is a bit misleading. Thanks for your help.
#731
Quote from: Canute on January 17, 2015, 10:29:57 AM
Meal storage (10 stacksize, Maybe with addional research a cooling storage)
Yes, cooling is a great idea too. That way yo could have a meal dispenser that doesn't need to be in the freezer.
#732
Quote from: Haplo on January 16, 2015, 12:51:49 PM
Any suggestions, what a nano storage must have? :)
I'm not sure if I really want to do a two cell building for it. Maybe the code just needs optimization?
Like I said, you should be able to add and remove items at the same time without having to switch mode. If you can do that with just 1 square then great! It just seems to me it might not be possible. If not, I'd rather have 2 squares with the functionality than 1 square without. And it should be able to add stackable items to any existing stacks in the storage. I don't think there is anything else I'd want.

BTW, how do you make MAI? I don't see it anywhere.
#733
This might be a stupid question but how do you make the dummies? I don't see it anywhere.
#734
First use of the nano storage and I must say I'm disappointed.

In receive mode it pushes down stackable items 1 at a time so instead of 10(or is it 9) stacks of the items you only end up with 10 single items. Isn't it possible to add stackable items to existing stacks?

And I think I understand the limitation of not being able to take an item when in receive mode and not being able to add items when in dispense mode. I think the only option is to make a 2 square device, 1 square for input and the other for output. The output would always show an item that can be taken (with an option to cycle through the items like you have now) and the input would always be empty and ready to receive items, unless of course the device is full.

As it is now I think I'm going to deconstruct it. It's useless unless I micromanage it, which I don't want to do.

I hope I'm not as disappointed with your other additions when I finally try them.
#735
Quote from: milon on January 14, 2015, 05:54:39 PM
You have to attach your image to your post first, then go back and edit your post with IMG tags to put it in the body of the post.  It'll still show up as an attachment at the bottom.  Note that you can get a URL for the thumbnail or the fullsize image (or both).
Thanks. Seems obvious now in hindsight.  :-[ I was able to edit my post the way I wanted to.

Quote from: milon on January 14, 2015, 05:54:39 PM
And speaking of which, here's a more efficient way of doing the same thing:
Nice. So basically it uses the same space as my first pic but with shared doors. I didn't know about that trick with the items holding open the doors although technically speaking your design has room for vents where I had the doors. So I could either use vents or prop the door open like you. Although your way you can use normal doors but get no slow down when going through like autodoors saving steel and power.

Quote from: Pathing on January 14, 2015, 07:01:01 PM
^^ If these doors were built in zigzag shape at center instead, you would have long line thick wall (5x wide, how awesome is that!?) that can be used for residential purpose.
Do you mean like this.

That is whacked!! That's 4 squares per person! Even with our best ones above you would have to include the corridors when calculating space used so they take 7 squares per person. Although I think you couldn't use it in alpha 9 because that would be classed as people walking in your bedroom. With milons version you still get your privacy.

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