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Messages - GemInEye

#1
Help / Thought-Disabling Drugs
May 11, 2018, 10:11:32 PM
Is there any way I could make a drug that could disable or nullify certain thoughts? So, for example, I could make a drug that causes the user to be a pseudo-psychopath, by nullifying all thoughts related to death or anything like that?
#2
Mods / [Mod Request] Reprogramming Mechanoids
August 14, 2017, 04:16:42 PM
I had the idea of a mod that would add a new option on the context menu of a downed mechanoid that would allow a pawn to reprogram it to join the colony. I figured it'd work similar to surgery in the sense that it's a random chance whether you fail or not, and that chance is affected by the intellectual skill of the pawn trying to reprogram it. If you failed, the mechanoid would shut down. I'm not sure how difficult it would be to make this idea a reality, but I have no experience with modding, aside from music replacers.
#3
Can the Combat Realism Defence work on its own, without the normal Combat Realism, or do I need both? Because I'd love to have the walls you can shoot through and those turrets, but not the balancing and stuff.

EDIT: Nvm, I just didn't read the description well enough ;-;
#4
Outdated / Re: [A13] "NeoTech"
May 13, 2016, 10:52:06 PM
I have no doubt that "Caveman John" and the fire lemons are a reference to Portal 2's Cave Johnson and his mentions of combustible lemons.
Very clever, Kyos, very clever. :P
#5
Quote from: Lady Wolf on April 07, 2016, 11:42:07 PM
Quote from: koolieo1 on March 12, 2016, 01:32:29 AM
I now have an image of Cobras with legs running around stuck in my head.

Ah like these alien cobras? https://www.youtube.com/watch?v=aVZUVeMtYXc

Basically, yes.
#6
The latest link isn't working...
If you could fix that, that'd be great.
Maybe even update it to A13..?
#7
I now have an image of Cobras with legs running around stuck in my head.