Is there any way I could make a drug that could disable or nullify certain thoughts? So, for example, I could make a drug that causes the user to be a pseudo-psychopath, by nullifying all thoughts related to death or anything like that?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#2
Mods / [Mod Request] Reprogramming Mechanoids
August 14, 2017, 04:16:42 PM
I had the idea of a mod that would add a new option on the context menu of a downed mechanoid that would allow a pawn to reprogram it to join the colony. I figured it'd work similar to surgery in the sense that it's a random chance whether you fail or not, and that chance is affected by the intellectual skill of the pawn trying to reprogram it. If you failed, the mechanoid would shut down. I'm not sure how difficult it would be to make this idea a reality, but I have no experience with modding, aside from music replacers.
Pages1