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Messages - AlfredoDaPig

#1
I feel kinda dumb, but where can I find Lt-asa... im lost...
#2
Outdated / Re: [MOD] (Alpha 8) Thingamajigs!
January 15, 2015, 12:04:47 AM
You should make this mod work with the Necromancy mod (when its released) so that your colonists can fight while zombies do your bidding and work for you! (just a suggestion, no idea how to even begin creating a mod!) ;D
#3
Mods / Re: [Mod Request] door for jail
January 14, 2015, 11:55:18 PM
I suggest make a mod on a special door through which prisoners could take place, which would enhance the functionality of the prisons, and the name can be, for example, (grid) Is what he originally said! Hope this helps
#4
Mods / (Mod Request/Idea) Farm Animals
January 04, 2015, 07:18:06 AM
If the colonists had animals to farm, there would be no need for going hunting so often, and would allow them to have 2 constant food supplies, keeping them full on food for a very long period of time. There will be a need for a hunger bar on the animals that goes down very quickly to keep up a challenge and balance it out. Also the items necessary to add would be, chicken (meat and animal), Beef (raw and cooked), Cow, Milk, Pig, Pork (raw and cooked), Sheep, Lamb chops (raw and cooked), fences (wood, steel, plasteel, ect.), feeding trough (wood and steel only), Leather and Wool (Cow, Chicken, and Pig leather), and the animals will need pins to be held in, or like prisoners, they cannot be captured, make them come randomly into the world, depending on story teller as to how often they will come (as well as difficulty), Phoebe Basebuilder=30% chance per day on builder difficulty, 5% chance on extremely challenging, and progressively go down with the others. For Randy, The chance will not depend on the difficulty, but the event that just passed, negative event like raider attack, eclipse, ect.= 1.5% chance for the animals to come, good event like airship drop, colonist gain, ect.= 13.5% chance for the animals to come. Also some new weapons such as Hoes, Rakes, Sickles, Forks, Shovels, and Spade (Yes there is a difference).
#5
Well This is just a request, there are bound to be flaws in this. However that is a great idea for those who are making this mod as we speak (if they exist).
#6
I have random Ideas that I don't know how to complete myself so i'll just send them out as requests. If you plan on making this mod, add plastic (smelted steel), rubber (smelted wood), and a hydroelectric generator, giving a use for people who decide to spawn near the ocean and have water nearby. The rubber are used to make an engine (used in the hydroelectric generator), The plastic can be used in water bottles (add to mood and get rid of hunger slightly or thirst completely), and also use wood to make a water outline for the water to flow (around the crops), also add a negative emotion that can eventually kill the colonists (add only once they've gotten a taste of the water), and finally add a water purifier (cleans ocean saltwater and makes it available for drinking and plants). (If your cruel, add a thirst bar in the health tab so their forced to live near the ocean or their colonists will die after 3 days). (Make water bottles available for trade, 25 silver as average).
#7
With a Mod created like this, you can have the benefit of ending your prisoners life and still be able to collect their organs. If this is created, I will automatically download it. Also if butchering animals has a chance to leave behind their organs, and the higher cooking skill, the higher the chance. (Of course one organ at a time and about a 5% chance each time). Respond to this post if such a mod has already been created and i'm just stupid.