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Messages - winnsanity

#16
General Discussion / Re: Hoppers.
May 10, 2015, 12:29:25 AM
Quote from: Adamiks on May 08, 2015, 05:37:14 PM
Quote from: Mikhail Reign on May 03, 2015, 07:35:00 AM
Make more then one hopper. Set each hopper to take the different kinda of raw food you commonly have available, and only that, and then set them to critical priority. If you just have one hopper that accepts all type, the colonists will just put whatever closest to the colonist who gets the 'fill hopper' task - this can be a pain if you only have 3 potatoes and that's what happens to be put in there.
10 days later you are still on this?

But my colonist wanna put agaves that was outside the base... Not the 3 potatoes next to him.
#17
make a fire in prison room
#18
lightening storms creating fires everywhere.
#19
General Discussion / Re: Hoppers.
April 30, 2015, 07:05:58 PM
The veggies may be higher quality.
#20
General Discussion / Re: Hoppers.
April 30, 2015, 02:52:44 PM
try lowering your search for ingrediant radius
#21
Another thing to worry about is digging and finding open space with marsh
#22
General Discussion / Re: This game is FUN.
March 24, 2015, 01:20:11 AM
Quote from: Vonholtz on March 22, 2015, 12:50:07 PM
Well I have had pawns lose it and started fights in passed games. not sure if they still do that have not had one in some time.

Oh BTW if you have not tried any mods yet it make the game even funner.
I don't use mods.  I like the game pure.
#23
General Discussion / This game is FUN.
March 22, 2015, 09:54:16 AM
As if this game wasn't fun enough.  Fun will be added to the game.  Cant wait to see those pawns playing horse shoes.

I wonder if there will be more involed later, like if a few colonists are drinking beer and playing games and they have unplesant convo will they start beating each other up.  I can see this coming soon.
#24
General Discussion / Re: How to make money?
March 22, 2015, 09:51:08 AM
You are going to need a decent crafter, and art maker.  I like to have steel or plasteel swards made to sell to combat suppliers.  Then switch to taylior bench to make leather parkas only for selling.  My colonist can wear cloth or decent stuff I get from raiders.  I have 1 guy on art all the time (helps if he is passionate about it).  They level up pretty quick.  Butcher humans and sell meat.  So when trade ships come by I try to have something for each one

Combat supplier- old weapons and crafted ones
Bulk goods- sell human meat
Exotic goods- sell all clothes from raiders and leather parkas that you make.

If you have your crafters balanced enough to go back and forth you should always have something to sell.
#25
Uranium was once used to make all kinds of things before they knew it was radioactive
#26
General Discussion / Re: I need clothes!
March 15, 2015, 11:57:06 AM
Quote from: rtiger on March 13, 2015, 05:29:29 PM
What sort of skill/material is it to make clothes(parka), cause nobody is working at my tailors bench and I can't order them to either.

I have leather.
Also if you have leather you need that amount of the same leather you cant mix and match leather to make any clothes
#27
If you all want to make gold crafts and weapons and don't have enough buy it form a trade ship. 
#28
Quote from: Boboid on March 10, 2015, 08:37:43 PM
Gah! People you've got to fix your hydro setups, you can get so much more out of them!
Some people like to make them look nice and neat
#29
General Discussion / Re: Most lucrative item?
February 26, 2015, 07:44:13 AM
devils strand make a gigantic grow zone for it and make parkas out of it when its done growing.  It takes a while but your colonist will only need to plant and cut.
#30
Just stick with a simple 9x9 room with a steel or stone walls with 2 freezers for those heat wave days.  if you need more space for food build another 9x9 room right next to it with a joining door with 2 freezers as well.  I never have problems with this type of style.