Quote from: woolfoma on March 14, 2016, 07:09:55 AM
Rest in pieces squirrels of war... rest in pieces...
The Squirrels of War.... sounds like an Epic Novel to me!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: woolfoma on March 14, 2016, 07:09:55 AM
Rest in pieces squirrels of war... rest in pieces...
Quote from: Skissor on March 14, 2016, 09:46:31 AM
Believe it or not, but the roosters have a certain "limit" as to how many hens they can fertilize.
It's simply a limitation of the game mechanics.
Quote from: Daman453 on March 13, 2016, 09:54:50 PM
Hey, good news for public testers, it will be out on the public works soon (1-2 weeks as i see it) It might not release from there though, so April release looking hot.
Quote from: TheGentlmen (GENTZ /'jen(t)z/) on March 13, 2016, 06:08:10 PM
I don't get why so much people want RW to become like DF.
If you want something like DF go play DF.
Quote from: Tynan on March 13, 2016, 04:36:53 PMQuote from: mumblemumble on March 12, 2016, 04:45:59 PM
My birthday is the 14th, i feel the same way.
I'm sorry to say we might not make it for this one!



Quote from: Tynan on March 10, 2016, 11:19:24 AM
Quote from: Flying Rockbass on March 10, 2016, 02:37:09 PM
Quote from: Tynan on February 07, 2016, 01:33:58 PM
Finally, while this isn't the goal of the design, it naturally provides some interesting food for thought about ethics, morality, survival, and how they relate. It's funny to laugh about cannibalizing your 80-year-old crippled colonist during a bad winter, but maybe it also says something about our real-life morality and why it differs from that of our ancestors, who lived in much harder environments than we do.
Anyway, I find it interesting to think about. And yet again the power of emergence amazes me.
Quote from: Veneke on January 14, 2016, 10:21:09 AM
Still, it's gone now so that's all there is to that. I presume that we'll still have a changelog from version to version though?
Quote from: Lys on January 14, 2016, 12:57:44 PM
It's not an instant killing zone, what is killing the pawns is the heatstroke and they can also catch fire at extremely high temperatures, afaik. So you would probably need some longer, hot corridor where the raiders would die if walking through it.
But since heaters and geothermal reactors can also catch fire you need to find an optimal sweet spot, personally I haven't built something like this but it is very well possible.
Quote from: A Friend on January 15, 2016, 11:10:55 PM
I'm not sure randomizing the difficulty and story teller would be all that great. I for one would use the heck out of this. But I don't want to end up in Easy Basebuilder.
Another thing you could randomize would be equipment and resources.