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Messages - blaze7736

#166
Hello and Welcome to my second mod Grow Goods. This is a mod about Farming and getting resources. It expands what you can farm and grow allowing for another way to gather resources. At this stage it may be unbalanced so this is where i need your help to know what you think is fair so post any adjustment and changes or things that need to be added. So enjoy this is a project i am doing by myself and love to hear feedback and if you wish to help i am looking for someone who can do textures. Thanks Blaze.

Updates:
v1.6
updated to alpha 12
v1.52
update to alpha 10

v1.51
Bug Fixes

v1.5
Updated to Alpha 9

v1.4
This version is thanks to SilverDragon
Updated to Alpha 8
separate plant for each type of stone
only grow able on hydroponics

v1.3
Added Stone Bush
Some New Textures
V1.2
Added 2 New Hydroponics Tables
Added Kidney and Liver Plants
Added Hyper weave Plant
V1.1
Synthread plant
Esscence plant, walls, tables, doors etc
Textures for Metal plant, Gold plant, Plasteel plant, Heart Bush, Lung Bush and Silver Bush
thanks for all the support and hope you enjoy this update.

Whats in the Mod:
Esscence
Metal plant
Gold plant
Plasteel plant
Medicine plant
Silver Bush
Heart Bush
Lung Bush
Kidney Plant
Liver Plant
Survival Bush
Synthread plant
Hyperweave Plant
Stone Plant
2 New Hydroponics Tables

Planed Features:
New Textures
More Plants
Balancing

Download: now as an attachment

Other Mods by Me:
"It is Time" Mod: https://ludeon.com/forums/index.php?topic=6925.0

Final notes:
I do realize this mod is very much like Material Crops but i want to be different no code was taken from his mod and i plan to add a system that is different to his to balance it out and make it unique. Ty for understanding.
   

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#167
Unfinished / Re: [Mod] (Alpha 2) Next Gen Tech
March 14, 2014, 07:28:01 PM
yer that is basically what i am doing for now until alpha 3 came out but i hope to have version 0.2 out today with some new things to see what people think 
#168
Unfinished / Re: [Mod] (Alpha 2) Next Gen Tech
March 14, 2014, 07:00:28 PM
at this stage the human robots will be a trade item but i plan to work to make them work as people. The robot dog for now will just be an awesome turret but i plan to change this and find a way to make them come alive but this is early stages
#169
Unfinished / Re: [Mod] (Alpha 2) Next Gen Tech
March 14, 2014, 04:38:49 AM
Robot update coming this weekend adds robots for selling and a robot dog to defend your base.
#170
I will look into this for you but no promises alpha 2 is still limited
#171
Mods / Re: [REQUEST] Robots mod
March 14, 2014, 12:19:18 AM
In the mod i am making you will be able to make robots and robot dogs i hope to have these things done and out soon
#172
Unfinished / Re: [Mod] (Alpha 2) Next Gen Tech
March 13, 2014, 04:07:49 PM
thanks will do that for the next update of the mod
#173
Hello and welcome to my first mod for rim world. It is still a work in progress and many of the features our just decorative for now. But i want to get it out there and hear some feed back. So on to the Mod: Next Gen tech is about taking your colony to the next level by building Robots, Growing Metals and Space Crafts. Some features don't work with the current modding system the big example of this is Plants can not be locked by Research so you start off able to grow metals and crystals but for now this is okay.
List of whats in the Mod:
Bio table ( For Bio Tech currently just Decoration)
Robot table ( The Name says it all currently just Decoration)
Brain Extractor ( Extract brains for robots currently just Decoration)
Warning Tiles (cool warning tiles)
Living Crystal (cool Crystals no use as of yet)
Metal Bush ( Allows you to grow your own metal)
Laser Lifer (Must be spawned in very cool try it out)

So this is what is in this mod so far You can downlode it from: https://www.mediafire.com/?4an1vnreea164bv.

Please inform me of any bugs / issues you have and keep an eye on the mod as i will update it regularly.
So thank you for your time i hope you enjoy this mod as much as i have making it. I am Also looking for good graphics artist to help all credit will be given. Finlay you can use this mod in videos all i require is some credit and a link in the video. So thank you and enjoy   
#174
Mods / Re: [Request] Blast Doors / Lockable Doors
March 12, 2014, 04:24:08 PM
thanks was thinking that would be the case, ps do you now any good graphics artist who could help with a mod
#175
Mods / Re: [Request] Blast Doors / Lockable Doors
March 12, 2014, 04:38:22 AM
I believe this would be possible to make i currently have a big mod which i am working on getting released but i will see if i can fit this one on the side ps if you can do textures for this door / anything else would love to hear from you
#176
I would love to help out with any textures you need and programing