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Messages - Epyk

#136
Quote from: Tasher on February 09, 2015, 09:06:51 AM
Epyk,  Was running your mod pack w/ ice sheet loaded (2nd to last to load) and Wastelander's "Prison Improvements" pack - have had very little issues. Startup seems fine - however Cybernetic Storm mod always throws an error over trying to spawn an ear or jaw somewhere on the map for some reason on startup (did this with only that mod - and reported to elStranges). When I loaded from save with all the packs in it kept looping something on error, which file do I need to get a hold of to post the error log. I closed the error log thing and game ran OK, but it was looping a weird error pretty quickly.

I'm interested in this looping error, can you post an image?
#137

Quoteok, i tried it, and i activated only few mods to see, now i'm waiting, but hope it doesn't take hours...
*edit: nothing to do, the game won't start with mods, and i don't know waht to do anymore

MAYBE i've found what made the game crash everytime... i'm activating mod per mod, and when ididn't activate aplhamuffalo everything worked!

So alpha muffalo is what causing your game to crash? That's strange.
#138
I really like this.
#139
UPDATE!

2.8.15 Epyk Pack 1.12s
- Pawn State Icons hotfix
#140
Quote from: elStrages on February 01, 2015, 04:09:39 AM
Hey E I was looking at the download, I know you have given an order to the mods but have you thought about renaming them? as in put a number at the start e.g. '1.' '13.' etc that way people can quickly add them in game instead of trying to find them, this wouldn't actually effect the game in anyway and make the pack more user friendly

Darn! Just remembered this.

I will number the mods in their recommended order next update. I promise!  :-X
#141
Quote from: hentiger on February 08, 2015, 07:30:04 AM
after update this pack 1.11r to 1.12r should i generate new map seed?

I love your pack

Everyday i visit this mod forum for check your pack's update

Very much appreciate it!
1.11r to 1.12r doesn't require a new map. IceSheet is an amazing mod that allows you to play in the ice biomes. It's a very fun challenge not being able to grow crops all year, not to mention the brutal cold.
#142
Quote from: Catjaco on February 08, 2015, 06:14:01 AM
Quote from: Epyk on February 07, 2015, 05:18:28 PM
Quotei left it loading for about half an hour, but nothing, it's still there and if i left-click it crashes...
*edit: Even if i only select a single mod ,like alphamuffalo, the game won't work...


Now that is unusual. Game doesn't work even with a single mod?

I'm not sure what's wrong there.   :(
I would suggest a clean install entirely.
What do you mean with "clean install"?

I'm not very knowledgeable when it comes to finding the source of a problem. So I usually just re install everything entirely if everything I try to fix the problem doesn't work.

How I'd go on about this would to start with a clean RimWorld directory and delete the Ludeon Studios folder and see if this can fix things.
#143
UPDATE!

2.7.15 Epyk Pack 1.12r
- Added IceSheet!
#144
Quotei left it loading for about half an hour, but nothing, it's still there and if i left-click it crashes...
*edit: Even if i only select a single mod ,like alphamuffalo, the game won't work...


Now that is unusual. Game doesn't work even with a single mod?

I'm not sure what's wrong there.   :(
I would suggest a clean install entirely.
#145
Quote from: Catjaco on February 06, 2015, 05:37:53 PM
I still can't play with this pack.
To open the mods folder it takes ages and when i activate the mods i want and click close the game crashes.
If i use the ModConfig.xml file provided here the game doesn't even start.
Please, could someone kinfly help me out?

I may have a solution to this because it's happened on my labtop.
When I click close after configuring mods and try to give my computer any action it will crash Rimworld, same thing when I open the RimWorld application.

For example, I open RimWorld and press left-click the game will crash.
Just let the game load and don't press or do anything. Also, if you're loading the mods for the first time, it may take awhile to load. After that it's quick again.

I hope this helped!
#146
Quote from: szypkiyakwonsz on February 05, 2015, 08:13:15 PM
-snip-

I couldn't tell you what to do, haven't experienced any problem like that with the wires.
#147
Quote from: coht on February 05, 2015, 07:58:25 AM
any plans to add a mo which adds more encounters and custom events? :P

What's that?
#148
Quote from: eyj123 on February 05, 2015, 05:34:30 AM
The prison improvements mod will be an awesome addition to this pack. https://ludeon.com/forums/index.php?topic=10069.0;topicseen

That's a mod I've decided to personally use myself.  :P
#149
Outdated / Re: [MOD](Alpha 8) Prison Improvements
February 05, 2015, 03:41:36 AM
Looks awesome, going to try it.
#150
Quote from: ManWithNoName on February 04, 2015, 12:03:28 AM
My issue was my own fault, not the mods really. I wanted the JaffaKree mod so i had to disable the modded mod and get the original.

Unfortunatly though in my 2tear game i started yesterday they have not appeared once :/

For a new faction to appear, a new colony has to be made after the faction mod is added.