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Messages - Epyk

#151
2.3.15 Epyk Pack 1.11r
- CyberneticStorm update
- EdB UI Interface update
- Pawn State Icons update
- Modified the mod order

Now the new mod order may fix the growing problem some users are facing, although I've never experienced this problem myself.
Enjoy!

EDIT: Also the poll option "I haven't tried the Epyk Pack" has been wiped in case users that selected this option before have now tried the Epyk Pack. You can however, change your vote at anytime.
#152
Quote from: Tasher on February 02, 2015, 04:43:29 PM
Epyk - any chance you could work w/ SC_Reaper and integrate the New Weather pack (https://ludeon.com/forums/index.php?topic=9057.0) and Igabod for the BioDiversity pack (https://ludeon.com/forums/index.php?topic=9532.0)? Think they'd be great additions.
I'm always on the lookout for mods, keep on with suggestions.
#153
Outdated / Re: [MOD] (Alpha 8) Meteorites - The Revenge
February 02, 2015, 01:20:39 AM
Aw lawdy! I needed this in my life.
#154
Quote from: elStrages on February 01, 2015, 04:09:39 AM
Hey E I was looking at the download, I know you have given an order to the mods but have you thought about renaming them? as in put a number at the start e.g. '1.' '13.' etc that way people can quickly add them in game instead of trying to find them, this wouldn't actually effect the game in anyway and make the pack more user friendly

Great idea! I'll do that next update!
#155
Quote from: Novellum on January 31, 2015, 08:54:13 PM
Any plans on adding the combat realism mod?

Yes.
#156
UPDATE!

1.31.15 Epyk Pack 1.11o
- Added Apparello!
- Pawn State Icons update!
- CyberneticsStorm update!

EDIT: Just caught the EdB UI interface update, I'll have to add that later.
#157
The Epyk Pack feeds off updates. 

Thanks elStrages!  ;D
#158
Quote from: shhfiftyfive on January 31, 2015, 02:04:03 PM
- epyk, can you look into updating the cybernetic mod. he removed the op weapon that was destroying the environment.

(i'm still hoping we can convince him to make the "friendly" cyber faction an optional part of the mod. i don't want to save scum when they get mad at me from turret fire)

- also, i've mentioned a couple times. the pawn state icons got a bugfix update you missed.

An update is coming soon.

Where is this update Cybernetic located? I still see version 3.3 which the Epyk Pack currently has.
EDIT: elStrages is still working on v3.4
#159
Quote from: SteenMachine on January 30, 2015, 12:41:59 PM
Well I got it to work, had to reinstall the game and mods... twice >.< Not sure hat it was but it all works fine now. And, I must say AWESOME mod! Only thing I can think of to making this better is more factions with a variety of things to trade and weapons crafting.

I love factions, the more the better. Epyk Pack currently has the Norbals, Jaffa, RimTroopers, and a Cybernetics faction. An update to add another mod is coming up.
#160
Quote from: GlassDeviant on January 29, 2015, 09:05:42 PM
How about adding Prepare Carefully to the mix, or even just testing to see if it is compoatible?

Prepare Carefully is already included in the Epyk Pack. At least it should be.  :o
#161
Outdated / Re: [MOD] (Alpha 8) Combat Realism
January 29, 2015, 12:34:50 PM
I'm going to have to take a look at this.
#162
Quote from: hentiger on January 29, 2015, 11:58:16 AM
do you have any plan for add crash landing mod in your epyk pack?

Epyk Pack is tested on a 3-year old computer to ensure it works on most users computers.
Crash landing made RimWorld run too slowly when the fires broke out and spread mercilessly.
I did hear the creator of Crash Landing reduced flames/explosions, I'll have to check it out.

#163
Quote from: idolord on January 29, 2015, 08:15:35 AM
still not working for me tho ... colonist won't even haul stuf to the station both for the hive mind core and the drone assembly ... and yes i do have the required materials ...

edit: reinstalled the game a clean way (savegame gone) reinstalled the modpack reapplied the fix and it works ... dunno what was the problem .. anyway it's over :p once again thanks for the truely "epic/k" modpack i'm realy enjoying it !!!

I'm glad everything worked out! Thanks for the kind words and enjoy the Epyk Pack!
Finding that needle in the haystack problem is something I always encounter.
#164
Quote from: SilverDragon on January 29, 2015, 07:53:00 AM
Quote from: Ronin90 on January 29, 2015, 07:21:23 AM
Okay, Changing the ingredient requirement for the silver fixed it for me.

This is a common issue from bringing mods from alpha 7 to alpha 8. Atleast gold, silver and uranium recipes are multiplied by 20 in the core somewhere, so when youre making a Drone Core that has 400 silver requirement from alpha 7, it actually requires 8000, which is impossible because the colonists will try to pile all that silver on the table but it keeps falling off. ;D
We resolved this issue looong time ago on the Apothecarius thread. :) I also posted a hotfix for the Apothecarius recipe file in there. https://ludeon.com/forums/index.php?topic=5450.msg96017#msg96017
I'm glad you managed to get it working. :)

A-ha! Here's some information I did not know. Thanks for the knowledge!
#165
Quote from: SteenMachine on January 28, 2015, 09:10:07 PM
I got it to work, but my characters will not grow plants, i have the zones and i have them at 1 for the priority but they just stand by it and do nothing.... :(

Try something for me.

Make only growing a priority and nothing else for your colonists. If they continue to do nothing after this, I'll have to investigate closer into this.