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Messages - Epyk

#226
Quote from: Rock5 on January 21, 2015, 01:27:56 AM
What's with the sound anyway? I read posts about how it's been improved and sounds better but all I hear is a sort of hissing noise.

That hissing noise is actually the exact sound you'll hear at a shooting range when honing your own shooting skills.   :D
#227
Quote from: elStrages on January 20, 2015, 03:07:17 PM
I'm actually going to have to play this mid pack at some point when I'm not spending hours modding haha. Anyways back to modding.... Doh

'Tis the life of a modder.  :D
#228
Quote from: Imca on January 20, 2015, 07:25:28 PM
Have you considered including Apparello?

Sure have.  ;)
Expect some more mods soon.
#229
UPDATE!

This mod was meant to be added a long time ago...

1.20.15 Epyk Pack 1.08h
- Added Better Beacons
#230
Quote from: Haplo on January 20, 2015, 12:40:05 PM
Quote from: Epyk on January 20, 2015, 07:14:43 AM
Looks like things in a Nano storage don't appear to be listed in resources you own.
not a big deal, but always nice to know how much of something you got.

Been really getting into your mods content in my most recent RimWorld play though, it's very nice!  8)

Thank you :)
That with the nano storage can't be helped unfortunately, as the resources are effectively deleted. Only EdB did something for his interface to count the contents in his overview I think. Don't really remember, sorry.

It's fine, I don't use Nano Storage in bulk because it's kinda a hard system to work around. I love it nonetheless.
#231
Tried out the mod and it's great! It does have some balance issues though.
The ore extractor and fissure generator have some balance issues.
The ore extractor is extremely cheap for what it does and produces ore incredibly quick! I feel like I'm moving far too quickly at the current pace.
The fissure generator is just too cheap and should take much longer to make a fissure/geyser.
They both require a very low amount of power to function as well.

After a couple hours of testing vanilla and along side some other mods mods, I'd like to help with the balance issues.


#232
Remember to read known issues!
#233
Quote from: eyj123 on January 20, 2015, 07:15:58 AM
I think this would be a good addition to the mod https://ludeon.com/forums/index.php?topic=9296.msg92295#msg92295
(Better Beacons)
Oh man! I saw this mod when it first came out and it's amazing and was adding it! I guess it went right over my head and I forgot about it. Expect it soon.
#234
Looks like things in a Nano storage don't appear to be listed in resources you own.
not a big deal, but always nice to know how much of something you got.

Been really getting into your mods content in my most recent RimWorld play though, it's very nice!  8)
#235
I think this mod is hilarious. Personally use it for a couple games.   :P
#236
UPDATE!

Epyk Pack 1.07h
- Big CyberneticStorm update! New weapons, new faction, and fixes!

If you want the new faction to appear in game, you must do a new colony! Cheers!

Oh yea! Epyk Pack download is now a direct link because I was too lazy to take the few seconds to do so before!  ::)
#237
Quote from: Feniks on January 20, 2015, 05:45:28 AM
Cool I will update today, before next video is out. Pack looks more impressive every day.

Really appreciate it when users tell me they like this mod pack I put together, keeps me going on maintaining it! Thanks!
#238
Great faction mod and as always, great textures Shinzy.
#239
Came to thank you for this mod. I love new factions.
#240
Outdated / Re: [MOD] (Alpha 8) Stargate - Jaffa, Kree !
January 20, 2015, 05:59:41 AM
Wanted to stop by and say how much I enjoy your mod. Good job!