Too great of a mod to not get an Alpha 9 update.
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#31
Outdated / Re: [MOD] (Alpha 8) Mechanical Defence 2 (Update 3.0.4 - Alpha 8 and Coal Power!)
February 21, 2015, 11:13:14 PM #32
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 1.01 [Added Crash Landing!]
February 21, 2015, 10:58:45 PMQuote from: SeamusCameron on February 21, 2015, 09:53:49 PMQuote from: Novellum on February 21, 2015, 09:50:34 PMQuote from: SeamusCameron on February 21, 2015, 09:45:26 PM
What's the reccomended storyteller/difficulty for the leaderboard challenge? Also had an odd bug on my last game but it went pretty far, btw are 200+ terrorworm attacks a thing that's supposed to happen? I survived it, but I had enough time for one colonist to get ripped to shreds with 40+ bites, be treated, recover, and come back to fight the worms again with a cyber pistol. All while I took turns kiting them with a survival rifle. It was intense. Took a couple of very dark, tense, horror filled nights. Then my overview screen broke and I couldn't assign jobs to my colonists anymore
I think as a basis, everyone doing leaderboards should probably be on Cassandra - Challenge(100%).
I guess I'll have to break my Randy Random addiction than...
Come to think of it, Randy may have been why I had those 200+ Terrorworms attack me in the first 2 months.
Storyteller does have a lot to do with spawn rates yes, but Horrors spawn-weight in raids is really high!
I've already reduced it by more than 75%!
I know I want challenge but, that's a lot of entities on screen!
#33
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 1.00 [Leaderboard! How long can you survive?]
February 21, 2015, 10:55:48 PMQuote from: dunka on February 21, 2015, 09:52:48 PM
Anything needed to get the zombies rolling? I've had 48 days with only a minor raider attack. Set to challenging.
You have a couple weeks to set up base before zombies start attacking, later on they start raiding more and in bigger numbers.
#34
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 1.01 [Added Crash Landing!]
February 21, 2015, 10:54:24 PMQuote from: Novellum on February 21, 2015, 10:52:09 PMQuote from: Epyk on February 21, 2015, 10:48:01 PMIt eventually crashed rimworld because it didn't stop spamming the parts, if it happens again I'll let you know.Quote from: Novellum on February 21, 2015, 09:40:45 PM
Oh god no.
http://gyazo.com/0e2e52ba3354f6320fbe2f3ba8a9fcfd
All of those are ship parts crashing to the ground.
It's doing like, 20 events each second in the log.
That's crash landing for yah!
It shouldn't crash endlessly.
Please do let me know if this continues. The crash landing event does go on for quite some time however.
#35
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 1.01 [Added Crash Landing!]
February 21, 2015, 10:53:11 PMQuote from: SeamusCameron on February 21, 2015, 09:45:26 PM
What's the reccomended storyteller/difficulty for the leaderboard challenge? Also had an odd bug on my last game but it went pretty far, btw are 200+ terrorworm attacks a thing that's supposed to happen? I survived it, but I had enough time for one colonist to get ripped to shreds with 40+ bites, be treated, recover, and come back to fight the worms again with a cyber pistol. All while I took turns kiting them with a survival rifle. It was intense. Took a couple of very dark, tense, horror filled nights. Then my overview screen broke and I couldn't assign jobs to my colonists anymore
I don't mind what storyteller difficulty is used.
As for the Horrors horrific numbers, I'll reduce them come next update.
#36
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 1.00 [Leaderboard! How long can you survive?]
February 21, 2015, 10:50:10 PMQuote from: TheSilencedScream on February 21, 2015, 09:44:37 PMQuote from: Epyk on February 21, 2015, 07:58:06 PMQuote from: TheSilencedScream on February 21, 2015, 07:26:04 PM
I like the idea of leaderboards, but with Prepare Carefully, it's possible to make the startup incredibly simple. No qualms with PC (I love the mod), just saying it might skew your leaderboards if everyone has maxed skills.
I let the "can't play with out this mod" get the best of me and soon realized that EdB prepare carefully makes the challenge I'm looking for in Epokalypse.
It will be removed next update.
Oh, no - I understand. I honestly CAN'T play without it. EdB's got a fantastic selection.
I just wanted to help keep the leaderboards more competitive. I doubt I'll attempt them, but I'd love to see how well others have done.
Gonna download the mod pack here in a little bit and give it all a whirl!
I just re-read that EdB "makes" the challenge I'm looking for. Why did I type that? Must be sleepy...
Meant to say it jeopardizes the challenge I'm looking for in the Epokalypse.
#37
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 1.01 [Added Crash Landing!]
February 21, 2015, 10:48:01 PMQuote from: Novellum on February 21, 2015, 09:40:45 PM
Oh god no.
http://gyazo.com/0e2e52ba3354f6320fbe2f3ba8a9fcfd
All of those are ship parts crashing to the ground.
It's doing like, 20 events each second in the log.
That's crash landing for yah!
#38
Outdated / Re: [MOD PACK] (Alpha 8) Epyk Pack 1.18y[More balance!]
February 21, 2015, 10:46:34 PMQuote from: Mmogog on February 21, 2015, 10:33:54 PM
Epyk, can I install the mod pack and substitute the config file as you instructed and then turn off some mods or will that cause problems playing the game? I really dislike the darkness and horrors.
Of course! Doesn't bother me.
Turn off any mods you'd like, it's not like I can stop you.
#39
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 1.01 [Added Crash Landing!]
February 21, 2015, 08:21:00 PM
UPDATE!
2.21.15 Epokalypse 1.01
- Rempved EdB Prepare Carefully
- Added Crash Landing
2.21.15 Epokalypse 1.01
- Rempved EdB Prepare Carefully
- Added Crash Landing
#40
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 1.00 [Leaderboard! How long can you survive?]
February 21, 2015, 07:58:57 PMQuote from: elStrages on February 21, 2015, 07:28:42 PM
Just played a load of this, its awesome haha, glad my mods in it too
Glad you enjoy it man!
Nothing says apocalypse like trenches, barbed wire, and moats.
#41
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 1.00 [Leaderboard! How long can you survive?]
February 21, 2015, 07:58:06 PMQuote from: TheSilencedScream on February 21, 2015, 07:26:04 PM
I like the idea of leaderboards, but with Prepare Carefully, it's possible to make the startup incredibly simple. No qualms with PC (I love the mod), just saying it might skew your leaderboards if everyone has maxed skills.
I let the "can't play with out this mod" get the best of me and soon realized that EdB prepare carefully jeopardizes the challenge I'm looking for in Epokalypse.
It will be removed next update.
#42
General Discussion / How long does each month last in RimWorld?
February 21, 2015, 07:00:45 PM
Just need to know.
#43
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 1.00 [Leaderboard! How long can you survive?]
February 21, 2015, 06:53:10 PMQuote from: Novellum on February 21, 2015, 06:09:16 PM
Well this colony was short-lived...
Start and End.
R.I.P the town of Salvation: Jan 1, 5500 - Mar 5, 5500
Story?
Quote from: Skissor on February 21, 2015, 06:13:22 PMAny problem and/or suggestions for balance can be post here.
Hi Epyk, would it help for your mod development if I played it and posted a gameplay of it on video?
If you have a RimWorld series/video using my modpack I'd be happy to post it under the videos section if you ask.
At Epokalypse's current stage right now, I'd love to see how users progress and if they run into any issues or if I see something I'd like to change.
#44
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 1.00 [Leaderboard! How long can you survive?]
February 21, 2015, 05:19:15 PMQuote from: Novellum on February 21, 2015, 05:05:03 PMQuote from: Epyk on February 21, 2015, 04:55:11 PMOh sorry, that was just the stats screen when I first landed. Noone has died yet, I have another picture though of them just landing. I'll post the start and end together next time.Quote from: Novellum on February 21, 2015, 04:44:55 PM
I'll be the first to participate I suppose!
http://gyazo.com/f2584a2ad4ef1dc1ebd7dce5c6620dcb
So you're colonists perished in 2minutes and 19seconds?
I may need to specify, but I'm looking for a full screen picture of when your colonists first land and when they all kick the bucket. Two pictures total.
I'll be waiting for them. I added an example to the original post on how to participate in the leaderboard.
#45
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 1.00 [Leaderboard! How long can you survive?]
February 21, 2015, 04:55:11 PMQuote from: Novellum on February 21, 2015, 04:44:55 PM
I'll be the first to participate I suppose!
http://gyazo.com/f2584a2ad4ef1dc1ebd7dce5c6620dcb
So you're colonists perished in 2minutes and 19seconds?
I may need to specify, but I'm looking for a full screen picture of when your colonists first land and when they all kick the bucket. Two pictures total.