Epyk Pack updated!
Epyk Pack 1.01
- Added Quality Labels
Epyk Pack 1.01
- Added Quality Labels
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Show posts MenuQuoteUpdate format:
Date, Epyk Pack version
- Changes
Date format is Month.Day.Year
Alphabet letters indicate how many hotfixes/updates have been made. A = 1, B =2, and so on.
The number after the decimal indicates how many mods been added.
2.16.15 Epyk Pack 1.18y
- Increased time for Caveworld Flora plants to grow
- Increased market value of CyberneticsStorm weapons
- Slighty reduced health of Horrors
- Removed ED Plants24h
2.14.15 Epyk Pack 1.18v
- Increased time for Omni Gel to grow
- Increased power, reduced production rate, and increased recipe requirement of Ore extractor
- Increased power, reduced production rate, and increased recipe requirement of Fissure generator
- Chunks can now be produced from Ore Extractor
2.12.15 Epyk Pack 1.18t
- Added Darkness!
- Added Horrors!
- Added ShapedCharge!
- Added CaveWorld flora!
2.10.15 Epyk Pack 1.14t
- Added Mining&Co.: Alert Speaker!
- Added Mining&Co.: Force field!
- Clutter update!
2.8.15 Epyk Pack 1.12s
- Pawn State Icons hotfix
2.7.15 Epyk Pack 1.12r
- Added IceSheet!
2.3.15 Epyk Pack 1.11r
- CyberneticStorm update
- EdB UI Interface update
- Pawn State Icons update
- Modified the mod order
1.31.15 Epyk Pack 1.11o
- Added Apparello!
- Pawn State Icons update!
- CyberneticsStorm update!
1.27.15 Epyk Pack 1.10m
- Miscellaneous w MAI update!
- More Vanilla Turrets update!
1.26.15 Epyk Pack 1.10k
- More Vanilla Turrets update!
1.24.15 Epyk Pack 1.10j
- Added More Vanilla Turrets!
- EdB Prepare Carefully update!
1.22.15 Epyk Pack 1.09i
- Added Mechanical Defense 2
1.21.15 Epyk Pack 1.08i
- Thingamajigs update, Added nailgun and bread knife
1.20.15 Epyk Pack 1.08h
- Added Better Beacons
1.20.15
Epyk Pack 1.07h
- Big CyberneticStorm update! New weapons, new faction, and fixes
1.18.15
Epyk Pack 1.07g
-Turret Collection hotfixes
1.15.15 Epyk Pack 1.07f
-Added Industrialisation
1.14.15 Epyk Pack 1.06f
- CyberneticStorm update
- Pawn State Icons update
1.11.15 Epyk Pack 1.06d
- Added Pawn State Icons
- Small Miscellaneous update
1.10.15 Epyk Pack 1.05c
- Spoonge Awakens content from the Clutter mod now work on all Alpha8 versions of RimWorld
1.10.15 Epyk Pack 1.05b
- Added EdB Mod Order
- Small TargetPractise update
1.9.15 Epyk Pack 1.03a
- Big update to the TargetPractice mod. Now with shooting ranges and dummies for training melee!
1.9.15 Epyk Pack 1.03
- Added AutoHauler
- Added Miscellaneous with MAI
1.8.15 Epyk Pack 1.02
- Added Central Heating mod
1.7.15 Epyk Pack 1.01
- Added Quality Labels
1.6.15 Epyk Pack 1.00 release
Quote from: Epyk on January 07, 2015, 05:32:50 AM
Love the mod!
I think I'd rather make it out with with no gear and all survivors dead except a few so I don't end up with so many. Just the fantastic intro is enough for me.
I hope I'm not a bother, but can you teach me how to remove the radiation thing/event? I'm not a huge fan of it.
Quote from: eatKenny on January 06, 2015, 03:45:49 AMQuote from: Epyk on January 06, 2015, 01:13:37 AM
First off, great mod! Second, I have a texture problem?
It's a pink/red square with an X in it.
Here's how I found out:
I oped some Cyrocasket-things and one of the raiders that popped out was holding said square as a weapon. I went to check their gear and it was called a "Spotlight tower lamp".
You're the only mod I'm using with the words "Spotlight tower". I have no idea where lamp came from but I'm so confused. Any idea what's causing this?
I haven't assign a texture to Spotlight (and other turret guns)since it shouldn't be spawned as a weapon. But if I remember correctly I do write the line<canBeSpawningInventory>false</canBeSpawningInventory>
in the Def.