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Messages - wikusaurus

#1
Quote from: miguellima on February 23, 2015, 09:00:11 AM
QuoteI can't seem to craft anything at some tables. What happens is that the colonist brings the required materials to craft the item, starts crafting and a few seconds later the items disappear from the table, which makes the colonist grab more materials to try crafting again just to have the item disappear while he's working on it.

The tables that i noticed are doing this are: Tailor workbench and the sculptor's table.

I am running a few mods but they are the same i used in A8 and i had no problems with this.

Starting a new world and colony fixes this but since i started this colony i haven't changed any mods.

EDIT: I tried starting a new colony with god mode and was able to craft a shirt after spawning the table and resources but when i start a new colony without god mode and i get to the point where i have the tailor workbench i can't do any clothes. I lost 10 stacks of muffalo leather before i realized my colonists weren't crafting anything.

Is it possible one of the mods is causing this?

This is the mods i am using right now(not necessarily in this order):

A9_LessIncidentTrolling
AlienAnts
Apothecarius
Ceiling Light
CryptoHax
CyberneticStorm
EdBInterface
EdBModOrder
EdBPrepareCarefully
FixBone
Icons (PawnStateIcons)
Miscellaneous_Animals (forum topic is miscellaneous w/o MAI)
Miscellaneous_HiRes (same as above)
MoreHair
New Weather
PriorityHaul + VeinMiner (merged by me)

I posted this on support forum and after a while i found that the game is returning an error everytime my colonist tries to craft something (specifically at tailor's workbench and sculptor's table)

This is the error in the output_log.txt:

QuoteJobDriver threw exception in initAction. Pawn=Jono, Job=DoBill(A=TableTailor135636, B=Muffalo_Leather135638), Exception: System.InvalidCastException: Cannot cast from source type to destination type.

  at Verse.AI.Toils_Recipe+<MakeUnfinishedThingIfNeeded>c__AnonStorey20E.<>m__2CE () [0x00000] in <filename unknown>:0

  at Verse.AI.JobDriver.BeginNextToil () [0x00000] in <filename unknown>:0

Is this an error in the vanilla game or is it being caused by a mod? Either way, how would i go about fixing it?

i have the same problems too
#2
is it impossible to make two or more line of conveyor to merge and become one line?
#3
hey, i have a problem installing this mod, first i extract it to the mods folder and acrivate it ingame, but nothing happened, i use rimworld alpha 8f btw, i appreciate any help, thanks
#4
Quote from: SilverDragon on January 28, 2015, 11:31:09 AM
Hi! :)
1. Confirm that you are running the newest version of Rimworld Alpha8f (671).
1b. Make sure the contents of the zip file (aka the A2B-0.8.0 folder) is in your mods folder, so the folder structure should look something like RimWorld657Win\Mods\A2B-0.8.0.
2. After that confirm that you have indeed activated A2B in the mods menu.
2b. You need to restart the game whenever you go into the mods menu, it causes glitches in the game if you start or load a game after being in there.
3. When you restart the game and start a new world+colony, or load your existing game, you should see the "A2B Conveyor Belts (300)" research in your research window.
3b. Alternatively you can enable the Developement Tools from the Game Options menu, activate GodMode from the new white buttons that popped up on your screen on the top-right. This allows you to build any of the structures your game has loaded in from the core game and mods.

If you still cannot find the conveyor belts, then I'm completely lost onto why it's not working, these steps are about 440% too much of what's necessary to make a mod work. ;D

i think i know where the problem is, first i use rimworld alpha 8e, and the last one is the rar file has some folders on it and i just extract it all among my other mods, thanks for your answer :D
#5
how do i install this mod? i've extracted the file into mods folder, activate all the mods but nothing happened, no research etc. btw i activate the mod last. sorry for my english
#6
great mod, thanks, but i have a few question, it seems i cant craft the helmets and other stuff beside hive armor, steamhull, schyter frame, jumpsuit and overall, is there anything wrong? i want to craft helmets and other armor, there are obly megascarab head gear and muffalo for crafting helmet