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Messages - InfinityKage

#31
Someone is make a humanoid spider race mod for me and I think it would go awesome with a mod that allows you to make things out of web as well as a reliable way to get web. I was thinking make it to where it can make anything you can make out of wood and spider that gives web like milk. Either that or a growable web crop. Would be cool if it worked with the web from Arachnophobia by Jecrell.
#32
Quote from: CrimsonPhalanx on October 15, 2017, 03:20:48 AM
I know its a little late to talk about the ovipositor, and I discovered I'll also never mature

I'll laugh my day off if one day I look at the spouse of the ovipositor recipient and see
Got Some Lovin' +12
Got Some "Special" Lovin' +15

Let's be honest. We are all here for the "special" lovin'.
#33
Colony is close to social collapse and everyone's mod is very low. Slaver shows up. Looks at my funds. $759. Looks at Sally. $1000. Looks at child Sally. $536. Sweating begins. Clicks child Sally. Sweating intensifies. Clicks purchase. Screen fades to black and large sign shows "You sick son of b!+<h! The FBI has been notified." Deletes all saved game data and computer blue screens as windows and doors burst open and heavily armed military men beat me to ground.
#34
Mods / Re: Epic Race Mod Idea: Mr. Meeseeks
September 29, 2017, 05:25:19 PM
Quote from: dburgdorf on September 29, 2017, 04:45:29 PM
But they'd all disappear as soon as they completed the task they were summoned to do, leaving the colony abandoned....

(Unless maintaining the colony was part of some intricate plot intended to finally improve Jerry's golf game, in which case they'd be maintaining the colony forever....)

That opens up another interesting idea. The Mr. Meeseeks box. You set it up and whenever something needs to be done in the colony it automatically sends a Mr. Meeseeks to take care of it and then that Meeseeks vanishes.

Time for a crop to be harvested? Send a Meeseeks. Need an animal butchered? Send a Meeseeks. Need a new bed built? Send a Meeseeks. That would be hella cool.
#35
Mods / Epic Race Mod Idea: Mr. Meeseeks
September 29, 2017, 04:18:06 PM
This would be a blast for anyone that's a Rick and Morty fan. Imagine having a colony of these guys. I'd guess they would have all skills at 10 since they seem to be able to do pretty much anything at a skilled level. Would be just so damn funny.
#36
Quote from: Luckspeare on September 28, 2017, 04:33:14 AM
Do werewolves infect others with the werewolf trait?

I don't think so. Don't quote me but I'm pretty sure not.
#37
Mods / Re: Help figuring out crash log?
September 18, 2017, 08:09:34 PM
Quote from: skullywag on September 18, 2017, 05:19:20 AM
All those xml errors at the start of the log......thats not good. You should figure out why thats happening before doing anything else. Looks like the game isnt loading some hediffs due to that, probably some typo or something in an xml file....not gonna be fun tracking that down, but it may not be anything to do with your problem.

The problem is definitely due to spawning a glittertech raid however. Best log the issue on that mods thread.

I'm not sure where to even start trying to find what is causing those errors. Any ideas? Also do you think maybe removing the Glittertech mod would solve the issue?
#38
Mods / Re: Help figuring out crash log?
September 18, 2017, 08:04:22 PM
Quote from: faltonico on September 18, 2017, 01:41:04 AM
Again an out of memory error, it looks like the game is trying to send you a raid, and it can't, cause it is too big and it crashes (?). I probably am wrong though (i am no expert xD). Try disabling No-death randomness mod momentarily.
Or is it that the crash happens when opening the world map?
You also got spammed to oblivion with a "RBionicTail" related error. i don't know what added that thing, it might be one of the many EPOE/ADS patches you have. Try checking if you have all of those patches updated (and all of your mods for that matter), and the try checking the xml files of the mods to see what added that and disable it if possible (careful, sometimes those patches cannot be disabled mid game).

Inside the log is a list of the mods, but not in order, sometimes errors comes from bad ordering. I saw you had a lot, I don't use many of those.
To copy a list of mods:
- If you are using mods from the forum only you can copy whats Inside of the ModsConfig.xml file or the file itself.
- If you are using steam only mods you can copy the list saved inside the save file after the <modNames> tag, nearly at the beginning of the file. Use an editor such notepad++ to open the save file (many other editors available).
- If you can't do any of that... make a composite image with screenshots.

To narrow the possible causes, you check the log for particular errors, if nothing shows there, you can try disabling some of the non essential mods or those that will not break the save when disabled, to see if you can pinpoint the responsible one. You might also have incompatible mods.

And another thing, just in case. How much memory does you machine have?

Thanks for the info man. I'll try disabling no death randomness. I'm not sure where "RBionicTail" is coming from either. Most of my mods are from Steam and therefore update automatically. I'll double check those that don't. Tried to attach a picture of all my mods but it was too big. My computer has 1TB of memory of which only 25GB is available at the moment. I have a lot of shit on here lol. Unless you meant my ram in which case I have 8.
#39
Mods / Re: Help figuring out crash log?
September 17, 2017, 06:07:49 PM
Quote from: faltonico on September 17, 2017, 02:09:06 PM
Looks like you ran out of memory,
Were you raiding an Orion encampment from glittertech?. Some of your mods might be having a memory leak when generating the world map. If you use prepare for landing, a similar bug was fixed recently, make sure you have the latest build. Post your mod list anyway and see what else you have there.

Out of memory huh? I was not raiding anything. Just chilling in my base building up. I use prepare carefully but nothing called prepare for landing. Is there a way to get a mod list other than going through all my mods and writing them down. There is quite a bit. Any way to narrow down what mod might be causing this? Also here is another crash log is that helps. Thanks for the help.

https://www.dropbox.com/s/rje1t3r7oaxl52r/output_log%20%283%29.txt?dl=0
#40
Mods / Help figuring out crash log?
September 16, 2017, 09:52:49 PM
I figured since my game is heavily modded the mod section was a good place to post this. I just had a crash to desktop and I have no idea why. I was wondering if someone that's good at this sort of thing could give my crash log a look over and maybe give me some answers. Thanks in advance.

https://www.dropbox.com/s/akzwb3neyu8e6mb/output_log%20%282%29.txt?dl=0
#41
Unfinished / Re: [A16/A17] [WIP] Warhammer 40k Corruption
September 10, 2017, 06:36:50 PM
In the end I crashed to desktop.

Here is the output log: https://www.dropbox.com/s/2au4bwvkqtp8uyw/output_log.txt?dl=0

I'm not good with reading these but it says I ran out of memory? Not sure what that means.
#42
Unfinished / Re: [A16/A17] [WIP] Warhammer 40k Corruption
September 10, 2017, 06:22:03 PM
Ok. After messing around a bit a few things I would do.

Increase the accuracy of the exitus rifle just a tiny tiny bit. Maybe 95 at mid and 78 at long.

Rework the Melta into one of two forms. Either add spread somehow like maybe a small explosion at impact point or make it a continuous laser. Obviously if you make it a continuous laser the damage would have to be reworked. Like 20 damage a sec maybe.

Also I don't see the deathspinner. Did you remove it?
#43
Unfinished / Re: [A16/A17] [WIP] Warhammer 40k Corruption
September 09, 2017, 08:31:09 PM
Quote from: Cpt.Ohu on September 09, 2017, 05:00:25 AM
Update



Just a few small changes:


  • Mechanicum Licences and Xeno Tech added to research tabs. You won't be able to research them normally however.
  • Rebalanced Weapons. With the help from InfinityKage all 40k weapons had their stats tweaked.
  • Fixed the book texture error on restarting the game

I was happy to help. I'll be giving it a try real soon.
#44
Outdated / Re: [A17] Apini – Playable Bee race 🐝
September 05, 2017, 04:53:37 PM
Quote from: Canute on September 05, 2017, 03:50:45 AM
Yep, that i allready mention at the old version, some more kinds of aprons.
At last apron with made from devil,synth,hyper.  got some better protection.
But together with the apini protestic mode, the bees get some unique protestic that enhance them at serveral ways.

True. I guess I can't complain too much. I do love the little guys.