i would love it if they just auto stripped people right before they destroyed the corpse, or if all items dropped where the corpse was destroyed. would oftend make more sense as well
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Quote from: Epyk on March 02, 2015, 02:06:14 PMthat sounds awesome
Been very busy past week.
Epyk Pack is getting an Alpha 9 update! I'm making sure it will be the most optimized the Epyk Pack has ever been. There's still some more things to work out.
Expect the update to come within a week.
TY
Quote from: Novellum on February 28, 2015, 11:43:49 AMi will
If you post your colony and world save files, I can take a look and see what the problem is.
Quote from: Cimanyd on February 28, 2015, 11:14:37 AMno i try to keep away from those traits because already now it is utterly rediculess with the breaking of them :/Quote from: erebus2075 on February 28, 2015, 10:10:08 AM
at your numbers, already very hungry-15 very tired-15 brings you to 20, dazed..
so yer more then possible
They should be eating and sleeping before it gets that bad, though.
Is it the same ones each time? Do any of your colonists have traits like depressive, very neurotic, too smart, etc.?Quote from: erebus2075 on February 28, 2015, 09:30:07 AM
"ugly inviroment" even though there is flooring, plants, even culptures that are good+ crafted -.-
Is your colony covered in dirt, blood, and vomit? There's a button in the bottom left you can use to check the beauty of areas, maybe there are some ugly things you aren't noticing.
Edit:Quote from: erebus2075 on February 28, 2015, 09:18:27 AM
and STILL they got dazed and wondered around almost dying from food lack because of it, Forcing you to imprison them to make them eat to then release them -.-
In my experience, they'll snap out of it before they starve. Imprisoning them and releasing them gives a long, significant "imprisoned" thought (-15 for 10 days, IIRC) which means if it was bad enough for them to break before, they'll definitely break again.
You should try leaving dazed colonists alone unless they are actually starving, or they're in danger from enemies. Even if you do have to arrest them, try recruiting them back with a warden to keep them from breaking again very easily.
Quote from: Boboid on February 28, 2015, 10:00:58 AMat your numbers, already very hungry-15 very tired-15 brings you to 20, dazed..
The base mood of your average colonist ( Unmodified by traits ) is 50, and the default soft-break point ( Which is what causes dazes ) is 20.
Quite simply there's more going on than just " ugly enviroment " which is a measly -5 to mood. Even Very High expectations is only -8
There's -17 completely unacounted for, and that's before you consider any positive mood modifiers like social chats or spacious enviroments.
A Hungry + tired colonist would be another -16, but that's still not enough to go below the threshold, and even if they did briefly it's not a guaranteed mental break... And both of those would be resolved extremely quickly..
Are your colonists suffering from " Disturbed Sleep " by any chance? It's caused by other colonists moving through their bedrooms while they sleep and it can be quite significant.
Other than that I've got nuffin', you're not exactly providing a lot of information.


Quote from: Aenir on February 28, 2015, 09:20:29 AMyup.
Obviously something is making them unhappy. Have you looked at their Thoughts?

