Just wanted to say I am enjoying the content in these various mods. My colony just got attacked by a Star Vampire. They are terrifying.
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#1
Releases / Re: [A16] Call of Cthulhu - Rim of Madness Expansion Pack
December 28, 2016, 03:42:53 PM #2
Mod bugs / Re: Blank World Map
December 28, 2016, 08:52:37 AM
Confirming that the update did fix my savegame without any editing on my part. Thank you so much for the quick work. I thoroughly enjoy your mods.
#3
Mod bugs / Re: Blank World Map
December 27, 2016, 06:23:13 PM
Follow up: Found the mod causing the problem. WorkTab is the problem, most likely due to conflict with one of my other mods. Disabling it breaks saves but it makes the world map work properly on new games. Posting this so anyone who encounters the same bug can find a possible solution.
#4
Mod bugs / Blank World Map
December 27, 2016, 05:07:49 PM
My World map keeps going blank randomly, with all locations removed including my colony. I am running a number of mods and can't figure out which one is causing it. This error is repeated over and over in the error logs and I think it is the bug, but I can't figure out which mod is the one causing the problem.
[attachment deleted by admin due to age]
Code Select
NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Planet.WorldLayer_WorldObjects.Regenerate () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldLayer.Render () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldRenderer.DrawWorldLayers () [0x00000] in <filename unknown>:0
at RimWorld.Planet.World.WorldUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.Update () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Planet.WorldObject.get_ExpandingIconPriority () [0x00000] in <filename unknown>:0
at RimWorld.Planet.ExpandableWorldObjectsUtility.<SortByExpandingIconPriority>m__302 (RimWorld.Planet.WorldObject x) [0x00000] in <filename unknown>:0
at Verse.GenCollection+<SortBy>c__AnonStorey536`3[RimWorld.Planet.WorldObject,System.Single,System.Int32].<>m__A01 (RimWorld.Planet.WorldObject a, RimWorld.Planet.WorldObject b) [0x00000] in <filename unknown>:0
at System.Array.qsort[WorldObject] (RimWorld.Planet.WorldObject[] array, Int32 low0, Int32 high0, System.Comparison`1 comparison) [0x00000] in <filename unknown>:0
at System.Array.Sort[WorldObject] (RimWorld.Planet.WorldObject[] array, Int32 length, System.Comparison`1 comparison) [0x00000] in <filename unknown>:0
Rethrow as InvalidOperationException: Comparison threw an exception.
at System.Array.Sort[WorldObject] (RimWorld.Planet.WorldObject[] array, Int32 length, System.Comparison`1 comparison) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[RimWorld.Planet.WorldObject].Sort (System.Comparison`1 comparison) [0x00000] in <filename unknown>:0
at Verse.GenCollection.SortBy[WorldObject,Single,Int32] (System.Collections.Generic.List`1 list, System.Func`2 selector, System.Func`2 thenBySelector) [0x00000] in <filename unknown>:0
at RimWorld.Planet.ExpandableWorldObjectsUtility.SortByExpandingIconPriority (System.Collections.Generic.List`1 worldObjects) [0x00000] in <filename unknown>:0
at RimWorld.Planet.ExpandableWorldObjectsUtility.ExpandableWorldObjectsOnGUI () [0x00000] in <filename unknown>:0
at RimWorld.WorldInterface.WorldInterfaceOnGUI () [0x00000] in <filename unknown>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0 [attachment deleted by admin due to age]
#5
Bugs / Re: (A16) Resources are gone when cancelling a forming caravan.
December 27, 2016, 02:53:04 PM
I this was a bug too til I saw my muffalo still had packs. If you used any pack animals the items may still be on them until hauling jobs get around to removing the items from the animal.
#6
General Discussion / Re: mechanoids way to OP and more and more OP in every single patch?
August 26, 2015, 11:57:34 AMQuote from: Codexehow on August 26, 2015, 11:49:48 AM
I hate to say it, but it sounds like you are playing a random story teller and then getting mad because the game is random.
When I play RR, I expect to lose at some point, and probably sooner rather than later.
Exact same thing happened to me on Cassandra Rough in Sept of the first year, as I documented with the screenshots above. I normally play Cassandra Extreme with mods. This is not a case of learn to play, Mechs are legitimately way tougher and arrive more frequently and earlier even on easier settings and not just on RR.
#7
General Discussion / Re: mechanoids way to OP and more and more OP in every single patch?
August 26, 2015, 09:28:02 AM
So I'm playing on Cassandra Rough to learn the new update and this happened:

That is a poison ship and psychic ship part right next to each other.

Another poison ship part, please note the month and year.

The location of the 3rd poison ship part, the one I was able to kill with the loss of some colonists.
I have had no opportunity to obtain a personal shield. I have no EMP weapons. GG this colony. I've played this game for many hours on extreme difficulty and won in the past. I do not see how this is beatable, it's basically an automatic failure.

That is a poison ship and psychic ship part right next to each other.

Another poison ship part, please note the month and year.

The location of the 3rd poison ship part, the one I was able to kill with the loss of some colonists.
I have had no opportunity to obtain a personal shield. I have no EMP weapons. GG this colony. I've played this game for many hours on extreme difficulty and won in the past. I do not see how this is beatable, it's basically an automatic failure.
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