yup, just tested it in vanilla bionics and EPOE adv bionics and both of them get replaced by the Cthulhu tentacle
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#1
Releases / Re: [A17] Call of Cthulhu - Rim of Madness Expansion Pack (7-9-2017)
July 12, 2017, 03:10:21 PM #2
Releases / Re: [A17] Call of Cthulhu - Rim of Madness Expansion Pack (7-9-2017)
July 12, 2017, 12:13:30 PM
someone knows what happen when a Cthulhu tentacle try to take the place of a bionic/prosthetic body part?
#3
Releases / Re: [MOD] (Alpha 10) Rimsenal v0.34 : Sadistic storyteller edition
June 09, 2015, 01:17:08 PM
Where do you craft the "Fire base set"? :c
#4
Releases / Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.3 (21/05/15)
May 26, 2015, 11:06:58 AMQuote from: Daman453 on May 25, 2015, 09:44:13 PM
Please add hops to the growing list!
they're already in the mod just need an investigation
#5
Releases / Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.3 (21/05/15)
May 24, 2015, 07:24:53 PM
Richitos the other mod is called Superior Crafting ( https://ludeon.com/forums/index.php?topic=11741.0 )
Hi, I have a little problem: My pawns can't take the "Snowboots" to a stockpile
Hi, I have a little problem: My pawns can't take the "Snowboots" to a stockpile
#6
Outdated / Re: [MOD] (Alpha 9) Superior Crafting: The Return! - V2 - Keeping Cool Edition
March 30, 2015, 12:20:50 PM
Hi there, can you add glass walls/windows?
#7
Mods / [Request] Green soil
January 15, 2015, 07:35:52 PM
Hi there.
I'll like to ask if somebody can re-texture the soil to be green, all my maps (even the forest ones) seems a little arid or "dead" the grass is thin and you can see the gravel/soil/richsoil under your grass. Also when you have some flowers in a "Growing zone" between your roads/walls1 it seems very ugly
1 some examples of what i mean
[img=http://s27.postimg.org/jpwyl0ui7/screenshot2.jpg]
[img=http://s9.postimg.org/9j2omcg2z/screenshot1.jpg]
I'll like to ask if somebody can re-texture the soil to be green, all my maps (even the forest ones) seems a little arid or "dead" the grass is thin and you can see the gravel/soil/richsoil under your grass. Also when you have some flowers in a "Growing zone" between your roads/walls1 it seems very ugly
1 some examples of what i mean
[img=http://s27.postimg.org/jpwyl0ui7/screenshot2.jpg]
[img=http://s9.postimg.org/9j2omcg2z/screenshot1.jpg]
#8
Outdated / Re: [MOD] (Alpha 8) Floors, Get Stuffed! v1.0
January 15, 2015, 12:31:44 PM
With the mod you can remove the floors of a old colony? if in my colony i already have a room with wood floor, can i just keep it without use concrete and put the wood again?
#9
Ideas / Add a "Close without modify" to the mods tab
January 13, 2015, 05:35:06 PM
Hi, I'll like to sorry about my bad ingles in advance.
My suggestion is to add a "close without modify" option or an "X" in the top corner to the mods selection screen to close the mods screen without save the changes and without reload any mod. Because when you press "close" all your mods need to be loaded again and in a prehistoric PC (like mine) it takes over 5 mins with about 7 or 10 mods. i don't think it'll be hard to make but it's necesary to someones.
My suggestion is to add a "close without modify" option or an "X" in the top corner to the mods selection screen to close the mods screen without save the changes and without reload any mod. Because when you press "close" all your mods need to be loaded again and in a prehistoric PC (like mine) it takes over 5 mins with about 7 or 10 mods. i don't think it'll be hard to make but it's necesary to someones.
#10
Outdated / Re: [MOD PACK] (Alpha 8) Epyk Pack 1.06d [Added Pawn State Icons & Misc. mod hotfix]
January 11, 2015, 09:45:56 PM
Nice job with the pack! my lil bro thanks you too, we both are having a great time with the pack
I'll like to suggest the mod "Extended Surgery and Bionics" to your pack or to the next "suggested mods poll"
I'll like to suggest the mod "Extended Surgery and Bionics" to your pack or to the next "suggested mods poll"
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