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Messages - Latta

#166
Quote from: Maffeo on September 07, 2015, 06:50:23 AM
Nice mods Latta !

And I have some request: Can you explain how to use <recipeUsers> in ASA or can you upload example file what you use to add own recipe (like in post #66) ?
Quote from: Nerve on September 05, 2015, 06:02:30 PM
Can you explain how to use GTC a little more and add some comments to the xml?

Okay, I'll provide some comments or examples after I finish some works.
#167
Quote from: knord on September 06, 2015, 05:13:19 AM
It is very dark, and all status's are doubled.
I looked in the 'Assemblies' folder in the mods folder and there are way too many files.
After only keeping 'RedistHeat.dll' in the assemblies folder the darkness is ok and there are no more double popups.

Give it a try?

You are right, my build setting went rogue. Thank you, I'll re-upload soon.

Edit: Re-uploaded.
#168
Active vent's spiking problem - It was reported, I'll see what I can. Currently, the best answer would be lowering your heating room's temperature.
Is your heating room's temperature remain rather static around 100C? If it goes down rapidly - Build more of them. If not - You just found a bug!
#169
You know, regardless of expensive/cheap, they will remain random in my scope. I won't stop if someone make a modmod, just call CompInfusion's SetInfusion().

Also, I got another report that apparel infusion does not affect wearer again. Please note.
#170
Huh, I felt that, but never thought that is my mods doing. I might included modified Darkness file by accidentally. Thanks.

Quote from: zenfur on September 05, 2015, 08:31:16 PM
I've got a feature request for you! Because you introduced new installation (besides power circuits), it's really pain in the ass to try to (re)move the installation. Some kind of special order besides "deconstruct" - "remove installation" which would target to deconstruct only pipes and cables.

Do you think it's easily doable?

Cheers, zenfur

I can try!
#171


Updated to 40c. This is a very small update, you don't really have to install it.
While building pipes, duct overlay will be displayed too, but without power grid overlay. Duct buildings will still print power grids.
#172
There is only one overlay layer called "PowerGridOverlay". Even if I make one which only includes duct net(grid), there seems to be no way to make game aware of my layer.
But as I said, I might missed something I didn't try, so no one knows. (literally)

Edit: And I think I might just discovered a workaround.
#173
Yes, that is my last dream, but how in game overlay layer works prohibits it.
I might missed one or two, so I'll keep trying.
#174
I think duct coolers are way too weak, will pump them up to -18 from -15.
Please provide me any feedback you have, big or small. (Graphic ones will be handled later.)
#175
Updated to 30c.
Finally trade ship stock items can get infusions, too. Also fixed a bug where NPC equipment could get infusion again even after it already has it(or failed to).

Note: I scrapped my idea of manual infusion. It would be better if it stays random.
#176
Quote from: Lady Wolf on September 04, 2015, 12:14:03 PM
Quote from: Latta on September 04, 2015, 06:57:09 AM
Updated to 40b. It will fix two bugs reported (Thanks to Z0MBIE), and save compatible.

Thanks for the super fast update/fix, much appreciated!  8)

Whoops, really sorry. I forgot to include your name in there too :-[.
#177
Door mat now updated. Removed building restriction, modified cost, and optimization!

Quote from: Spaykers on September 04, 2015, 07:43:57 AM
Hi ! Greeat mod !
But , how i can use the serum ? i can do nothing with that  . :(

I didn't make any serum, may I ask what mod you are asking?
#178
Updated to 40b. It will fix two bugs reported (Thanks to Z0MBIE and Lady Wolf), and save compatible.
Please read GitHub's release info for detail.
#179
Intimidating? That's the most intimidating selection of a word I've read recently.

RedistHeat uses several CCL component, including but not limited to MapComp injector and PlaceWorkers with Restriction ThingComp. I don't want to write my own when it already exist as a LIBRARY for modders.
#180
Quote from: Lady Wolf on September 03, 2015, 06:20:42 PM
I noticed a bug with the latest version, the industrial cooler stays on "high" usage all the time, even when the room temperature is 50 or more degrees cooler than it's setting.

(The industrial heater switches from high to low power usage like normal however.)

Thanks, will check.