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Messages - Latta

#31
Outdated / Re: [A14] No Cleaning Please!
July 20, 2016, 02:02:43 PM
Happy to see someone who reports with actual log..! It always helps me greatly but only few does it :-[
And... it looks so. Apparently NCP requires a new start. I should do something about it.
#32
Because of how Workshop works, it's all numbers. Which means pretty bigger time cost debugging through someone else's log.


Initializing map from file (Colony name) with mods Core, Community Core Library, Community Core Library - Vanilla Tweaks, 728063455, 725219116, 715759739, 704305425, 715565817, 712141500, 709317151, 725956940, 722085442, 722088116, 725947920, 725952322, 672718149, 672711525, 725623521, 725828157, 726236520, 717575199, 704181221, 724602224, 727309536, 704182588, 672717999, 727884068, 726479594, 727484454, 725760768, 727581581, 705924057, and 725130005


See how CCL is in there? It's manually installed.
#33
Outdated / Re: [A14] No Cleaning Please!
July 20, 2016, 11:32:55 AM
Quote from: kaptain_kavern on July 20, 2016, 10:05:34 AM
Also have you seen that we update ADogSaid ? Is that ok with you? (sorry just to be sure)

Sure, as I already said it. You may freely edit, add or remove something, change mod's name, delete it, then re-post it, pack it with another mod, upload it to Workshop, etc as long as credits given here and there.
#34
Outdated / [A16] Gardening
July 20, 2016, 11:12:03 AM


Description
Four more flowers with different colors, and a square flower pot to plant them!

Features
More varied flower garden
Tired of same red & yellow? Plant new ones. On a brand new square pot. Boring red & yellow both buffed too, beauty-wise.

Download
Direct
Adf.ly

Note
You can plant plain grass with this mod.
For Steam users: Workshop
#35
Outdated / Re: [A14] No Cleaning Please!
July 20, 2016, 09:32:00 AM
Quote from: MarvinKosh on July 20, 2016, 09:24:02 AM
Hey Latta,

Would it be possible to further improve on this? For example, by checking what sort of room the dirt is in? For example, it would be nice to make it a fairly low priority to clean corridors, but a high priority to clean the rec room, the dining room, other places where colonists spend a lot of time.

Uh, might be? Not sure though.
#36
Outdated / Re: [A14] No Cleaning Please!
July 20, 2016, 08:26:24 AM
Ooh, that's the best I've heared here :D
#37
Outdated / [A14] No Cleaning Please! 1.0.2
July 20, 2016, 08:20:17 AM


Description
Separates cleaning function from home area, adds a new one called Cleaning Area.

Features
Way better cleaning management
More management can't go wrong, yes? No need to clean bloody mess your hunters made.

Download
Community Core Library (Required - 0.14.0 or higher)
Direct
Adf.ly

Note
Cleaning zone does not automatically assigned like home zone.
NCP now has its own GitHub repo! Give it a look, without any compiler generated code blocks.
For Steam users: Workshop
#38
Outdated / Re: [A14] DoorMat
July 20, 2016, 07:30:20 AM
Quote from: Latta on July 19, 2016, 04:49:53 PM
Quote from: OtioseNexus on July 19, 2016, 04:41:00 PM
To possibly balance a little you could make a limit to how much dirt and mat could 'clean', so that if not cleaned for a while people will begin traipsing dirt all over again

Filth has its own stack limit of 20, so if your colony is reeeaaally dirty or has few cleaners it won't work well.
For a less number than 20, I'm not sure if I can.

After a fast check it seems that one type of filth can only be stacked up to 5. So it can hold like sand x5, dust x5 but not dust x10.

Quote from: That Homeless Guy on July 19, 2016, 06:31:19 PM
That is normal though if you have allot of dirty people then door mats will do sweet FA which is fair to reality. Ever been on a building site and seen the mat in the foremans office? It's basically made of dirt like the rest of the floor.

I was just coming to suggest that rather than drop all the dirt you drop some of the dirt on them. a random number between 1 - 7 say or upto the amount of dirt on the colonist. Because doormats only take some of the dirt and only from your feet. Maybe an optional version?

Explain what bit in the source defines the number of dirt dropped and I can even just do this for myself.
Cheers I like the idea of this mod keep it up.

Filth drop can't be controlled as most parts of Pawn_FilthTracker is hidden behind privates. If it's really important, one can make it happen via more reflections but that's a mess. :P
#39
Quote from: Nattiejim on July 19, 2016, 05:01:51 PM
All right. Would it be okay if I picked up the mod's development, seeing how it's no longer being developed, including making a new thread? Thank you for your response!

Yes, you need to make a new thread. Just leave me a credit.
#40
It's okay at all, I already said that I won't update animal surgery related mods.
#41
Outdated / Re: [A14] DoorMat
July 19, 2016, 04:49:53 PM
Quote from: OtioseNexus on July 19, 2016, 04:41:00 PM
To possibly balance a little you could make a limit to how much dirt and mat could 'clean', so that if not cleaned for a while people will begin traipsing dirt all over again

Filth has its own stack limit of 20, so if your colony is reeeaaally dirty or has few cleaners it won't work well.
For a less number than 20, I'm not sure if I can.
#42
Releases / Re: [A14] RedistHeat (Jul 19, v43)
July 19, 2016, 02:33:10 PM
I recommend you get rid of medium heater or remove its lighting function as it's rigged dirty.
#43
Quote from: MisterVertigo on July 19, 2016, 01:56:46 PM
Any plans to update your mods for A14? I love soiling and DoorMat, and maybe I can get NCP to work this time! Thanks!

Doormat's already updated! Soiling is quite a trivial mod so it won't take so long. NCP is in queue.
#45
Outdated / Re: [A14] DoorMat
July 19, 2016, 07:54:25 AM
Quote from: 123nick on July 19, 2016, 07:04:48 AM
can you make this compatible with telkirs expanded cloth? it makes cotton have too be proccessed into cloth , which is then used too make stuff like beds, armchairs, etc. so maybe the door mat can be forced too require cloth too?

Isn't it just adds another item(cotton) and not overrides vanilla cloth at all? If that's the case then there is no need for compat patch as doormats already use cloth, not steel, wood, bricks etc.