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Messages - Latta

#556
Help / Re: help- how to add other plants to hydroponics?
February 22, 2015, 04:23:56 AM
Add this under <sowTags> :
<li>Hydroponic</li>
#557
Found some bugs:

1. Animal pawn's miniature health bar (inspection panel) overlaps with its name.


2. I can't find conduit wall. There is simply no button on Architect-Structure, only wall's there.
Also, if you use skullywag's OmniConduit, it has no seperate button too, but you can build it by right clicking on conduit, and select stuff material.
#558
Outdated / Re: Alpha 9 Mod List
February 22, 2015, 02:21:33 AM
Quote from: Arrean on February 22, 2015, 02:10:00 AM
I need to remove marsh. Not build it. Can i build soil over marsh using your mod?

Sure, why not
#559
Outdated / Re: Alpha 9 Mod List
February 22, 2015, 02:08:33 AM
Quote from: InfinityKage on February 22, 2015, 02:02:58 AM
Quote from: Arrean on February 22, 2015, 01:42:25 AM
Thought i would ask it here. Does anybody thought about bringing back fertilizer pump? It was the only way to get rid of swamps? Maybe if it created stone instead of farmable soil.

I think the Gardening mod did something about the swamp problem. I remember reading about it somewhere.


Check my signature, GARDENing. It has a buildable soil/marsh.
But it's kinda OP now.
#561
Outdated / Re: [MOD] (Alpha 9) FixBone v10b
February 21, 2015, 07:09:58 PM
Quote from: Kolljak on February 21, 2015, 06:27:21 PM
Naturaly bones should mend themselves with rest... is there a way you can intigrate a REST system so if u colonist Rests for a while in a medical bed it will mend the bones Breaks Sprains and Shatters each requireing more downtime.
Not sure; and I think shattered ones cannot mend themselves because it's too...shattered.
I might add a new Hediff to require extra resting even after grafting bones with this.
#562
Outdated / Re: [MOD] (Alpha 9) FixBone v10b
February 21, 2015, 06:18:50 PM
Quote from: Asfalto on February 21, 2015, 02:38:36 PM
Is this compatible with other mods? (you know which ones :D)

Other medical mods..
Sure, it's made to not have any conflict with them.
#563
Outdated / Re: [MOD] (Alpha 9) FixBone
February 21, 2015, 11:51:12 AM
Quote from: skullywag on February 21, 2015, 11:09:03 AM
I would add the spine one as well, I personally dont use the other bigger bionic medical based mods but this feels more vanilla like, up to you, add it as a seperate addon dl if needs be.

Added spine replacement, with 15 pieces. Thank you for your opinion.
#564
Outdated / [MOD] (Alpha 9) FixBone v10b
February 21, 2015, 10:25:01 AM
Description
Bones! A small mod that makes you able to fix colonist's shattered bones.
This post is locked. Please use my mod list instead: https://ludeon.com/forums/index.php?topic=11171.msg111221#msg111221

Changelog

10 Initial release.
10b Added spine replacement.


Features
Craftable bone piece
You can craft an artificial bone piece at smithing table. It's cheap, 30 steel and 3 plasteel, and stackable up to 20.

Fix bone with bone pieces
Fix your colonist's bones. Especially arm's/leg's without going bionic, which is pretty expensive.

List of fixable bones
Rib and clavicle: 2 pieces.
Femur, tibia, humerus and radius: 5 pieces.
Sternum and pelvis: 10 pieces.
Spine: 15 pieces.

Compatibility
Fixbone does not override anything, so it is compatible with many kinds of surgery mods, including Extended Surgery, Expanded Prosthetics, Glitter Tech, Cybernetic Storm, Apothecarius, et cetera.
I haven't stumbled upon any issue so far, so should you face one, please let me know.
#565
Quote from: Thogapotomus on February 21, 2015, 03:14:05 AM
When I loaded the existing game, I got an error saying it didn't recognize some of the tiles.
Oh, I guess you have to start a new game. I'll write it on the first post.
#566
General Discussion / Re: Is Tynan a cheater?
February 21, 2015, 02:54:12 AM
Are you expecting "assigning worker" thing?

No, it will only display "who is working on this bill now". No assigning
#567
Outdated / [MOD] (Alpha 9) GARDENing (25-02-2015 10b)
February 21, 2015, 12:44:58 AM
Description
Small mod that adds flowers and a square plant pot.


Changelog

10b Seperate from Soiling
10 Initial release.


Features
New growable flowers
Astragalus(new texture), Dandelion(new texture), Rosebay, Delphinium.
They all have different beauty, life span and work need.

Buffed vanila flowers
Beauty of rose and daylily have buffed to match new flowers.

Square plant pot
New plant pot! Square! So simple graphic that it blends well with vanila circular plant pots.

Download
https://www.dropbox.com/s/zhb8l9qb3656vsa/LT_GARDENing.zip?dl=0


Compatibility issue
You will have to start a new game.

Gardening may not work properly with these kind of mods:
Mods that override one of PlantRose or PlantDaylily.
#568
General Discussion / Re: Wind Turbines
February 20, 2015, 07:52:16 AM
Me too, on cold desert colony.
They are just fine on day; but start producing none when it goes night, when they are most needed.
I don't know if it's intended or not. (desert's night = no wind?)
#569
Outdated / Re: [MOD] (Alpha 9) RimEffect (20-02-2015 v20)
February 20, 2015, 07:32:01 AM
Updated to 20.
Checkout this small video for sound changes. Also, Claymore and Hurricane will fire multiple pellets now! Credits to Combat Realism(A8)'s shotgun.
#570
How beautiful it is with these fancy new graphics!
Are you someone who draw dots professionally?