Add this under <sowTags> :
<li>Hydroponic</li>
<li>Hydroponic</li>
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Arrean on February 22, 2015, 02:10:00 AM
I need to remove marsh. Not build it. Can i build soil over marsh using your mod?
Quote from: InfinityKage on February 22, 2015, 02:02:58 AMQuote from: Arrean on February 22, 2015, 01:42:25 AMI think the Gardening mod did something about the swamp problem. I remember reading about it somewhere.
Thought i would ask it here. Does anybody thought about bringing back fertilizer pump? It was the only way to get rid of swamps? Maybe if it created stone instead of farmable soil.
Quote from: Kolljak on February 21, 2015, 06:27:21 PMNot sure; and I think shattered ones cannot mend themselves because it's too...shattered.
Naturaly bones should mend themselves with rest... is there a way you can intigrate a REST system so if u colonist Rests for a while in a medical bed it will mend the bones Breaks Sprains and Shatters each requireing more downtime.
Quote from: Asfalto on February 21, 2015, 02:38:36 PMSure, it's made to not have any conflict with them.
Is this compatible with other mods? (you know which ones )
Other medical mods..
Quote from: skullywag on February 21, 2015, 11:09:03 AM
I would add the spine one as well, I personally dont use the other bigger bionic medical based mods but this feels more vanilla like, up to you, add it as a seperate addon dl if needs be.
10 Initial release.
10b Added spine replacement.
Quote from: Thogapotomus on February 21, 2015, 03:14:05 AMOh, I guess you have to start a new game. I'll write it on the first post.
When I loaded the existing game, I got an error saying it didn't recognize some of the tiles.
10b Seperate from Soiling
10 Initial release.