1. Playing with some mods (Most notably, ZombieLand), and the game would freeze on quitting.
2. Recently, upon quitting the game it would always crash the game. The mod is fun, so i just dealt with it - a few mouse clicks and i'd get a not-responding error and end task the game. This time, i forgot to end-task the game and got distracted only to come back to warnings about low disk space
3. I didn't expect task manager to show the rimworld.exe hammering my C: drive with non-stop writes until it filled. Luckily it was a smaller 120GB SSD and not my 4TB NVME, or it would have seriously hurt its lifespan.
The file should have some kind of safety net, with a maximum size?
4. Unfortunately 75GB was a little large to upload, and opening in text editors simply wasn't happening.
5. See attached images.
Side note: after deleting the log file, i can load the game and exit without it freezing - which is a fix, but also means i cant reproduce the problem.
Edit: Damn, not the issue. Got a different set of errors by cancelling fast and keeping it under 1GB
Aaaaand then it goes on again with the older error
2. Recently, upon quitting the game it would always crash the game. The mod is fun, so i just dealt with it - a few mouse clicks and i'd get a not-responding error and end task the game. This time, i forgot to end-task the game and got distracted only to come back to warnings about low disk space
3. I didn't expect task manager to show the rimworld.exe hammering my C: drive with non-stop writes until it filled. Luckily it was a smaller 120GB SSD and not my 4TB NVME, or it would have seriously hurt its lifespan.
The file should have some kind of safety net, with a maximum size?
4. Unfortunately 75GB was a little large to upload, and opening in text editors simply wasn't happening.
5. See attached images.
Side note: after deleting the log file, i can load the game and exit without it freezing - which is a fix, but also means i cant reproduce the problem.
Edit: Damn, not the issue. Got a different set of errors by cancelling fast and keeping it under 1GB
Code Select
UnloadTime: 0.826100 ms
RimWorld 1.3.3159 rev754
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717FC0030.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717DC4530.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717EC9420.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717E8E120.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717DC6D50.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717F09450.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E6EAB70A20.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717F5E190.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717F72030.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E7181CF300.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717F74A40.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E6EAA66370.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E7182B4D40.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E6EAA6DF80.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E7183F1010.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E7183F2C20.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717F0F860.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E6EAD580D0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E6EAD3C060.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E71841AA70.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E71843F4A0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E71845BAC0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E7184BB6E0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E718562180.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E6EAD74140.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E71863D1D0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E718640BE0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E71896D020.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E718B9A130.dll
Aaaaand then it goes on again with the older error
Code Select
C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(152) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename: Line: 15)
C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(418) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename: Line: 15)
C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(152) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )