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Topics - Mussels

#1
Mod bugs / Bug: Player.Log infinite size?
November 13, 2021, 07:49:49 AM
1. Playing with some mods (Most notably, ZombieLand), and the game would freeze on quitting.

2. Recently, upon quitting the game it would always crash the game. The mod is fun, so i just dealt with it  - a few mouse clicks and i'd get a not-responding error and end task the game. This time, i forgot to end-task the game and got distracted only to come back to warnings about low disk space

3. I didn't expect task manager to show the rimworld.exe hammering my C: drive with non-stop writes until it filled. Luckily it was a smaller 120GB SSD and not my 4TB NVME, or it would have seriously hurt its lifespan.
The file should have some kind of safety net, with a maximum size?

4. Unfortunately 75GB was a little large to upload, and opening in text editors simply wasn't happening.

5. See attached images.


Side note: after deleting the log file, i can load the game and exit without it freezing - which is a fix, but also means i cant reproduce the problem.

Edit: Damn, not the issue. Got a different set of errors by cancelling fast and keeping it under 1GB


UnloadTime: 0.826100 ms
RimWorld 1.3.3159 rev754
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717FC0030.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717DC4530.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717EC9420.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717E8E120.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717DC6D50.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717F09450.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E6EAB70A20.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717F5E190.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717F72030.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E7181CF300.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717F74A40.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E6EAA66370.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E7182B4D40.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E6EAA6DF80.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E7183F1010.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E7183F2C20.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E717F0F860.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E6EAD580D0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E6EAD3C060.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E71841AA70.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E71843F4A0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E71845BAC0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E7184BB6E0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E718562180.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E6EAD74140.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E71863D1D0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E718640BE0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E71896D020.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001E718B9A130.dll



Aaaaand then it goes on again with the older error

C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(152) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
(Filename:  Line: 15)

C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(418) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
(Filename:  Line: 15)

C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(152) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )

#2
Mods / [Mod Request] Mop legs
January 28, 2021, 05:55:28 PM
A friend joked about this after i named a rimworld character after him, who is a cleaner only with peg legs and a joywire - he said i should just attach mops to his legs and have him clean everywhere he walks


Can someone please meet this hilarious request and give us a peg leg variant with a boost to cleaning speed or something equally ridiculous?
#3
Support / UHD/4K problems
November 18, 2016, 06:55:25 AM
I've been playing rimworld for quite a while now and its a rather strong addiction.

Just upgraded to a 40" samsung UHDTV over my previous 55" sony 1080p and... rimworlds UI is just too small - its literally unreadable on a 40" screen, which is pretty crazy when you see 28" 4K monitors for sale on the market.

Part of the problem is that the game doesnt actually seem to change resolutions, when its fullscreen 1080p my TV actually reports its still running at 4k - i guess the game just runs a scaler instead of changing resolution?

I've tried gaming at 1080p instead and the fuzziness causes eyestrain very quickly so i guess i simply cant play anymore until i find a fix - is there any mods or UI hacks to simply double or quadruple the size of text and UI elements? Has there been any official mentions of support for that?

#4
This one will surely only affect a small minority of players, but i've found that using HDMI or USB audio (or just audio with hotplug detection) can cause a loss of sound after using standby or hibernate.

Quitting the game and starting it again immediately fixes the issue.

In other games that have suffered this issue, changing between audio modes or soundcard outputs in-game has fixed it, but rimworld has no such options. Any chance a 'reset audio' option could be added in, even in the dev/cheat options?