Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Tormound

#16
Outdated / Re: [MOD] (Alpha 8) Automated healing
January 18, 2015, 05:13:21 PM
If you release a balanced version(that's not considered OP) can you release two versions? Balanced and OP?
#17
So any chance you could make this mod? Or do you know anyone that may make it if asked?
#18
Mods / [Mod Request] Cloning
January 18, 2015, 03:19:38 PM
Can someone make a mod that would allow you to clone your colonists? The idea is that you send your pawns to the cloning table/tank and a clone is made with the same name, skills, age, and looks(but naked). Now this would make the game pretty easy, having an infinite source of pawns and such(unless the resources needed to clone is balanced somewhat) but I would like this more for fun and a little bit of RP.
#19
Quote from: Hunter712 on January 18, 2015, 03:05:26 PM
Quote from: Baguette on January 18, 2015, 07:16:14 AM
Since it's a UV light can you also give it the ability to charge solar panels?

That's not really how solar panels work, else we'd have solved infinite, reusable energy IRL.
That's not the problem. The problem is that solar panels are not 100% efficient along with everything else involved in the process.
#20
Quote from: JuliaEllie on January 18, 2015, 02:46:40 PM
Quote from: Tormound on January 18, 2015, 02:12:21 PM
Is it possible to make it so instead of doing the whole genome splicing and such(since it's not possible anymore) that you could make it so that colonist you send to these production tables are cloned? Like fully cloned with the same name and skills at the time they were made?

Well I could but that would be too easy and also defeat the whole purpose of the mod
I was under the whole "something is better than nothing" impression. Also, I was looking for a mod like that and you're the only one who did something even similar to it that i could find. On another note. If you were to make such a mod. How hard would it be?
#21
Is it possible to make it so instead of doing the whole genome splicing and such(since it's not possible anymore) that you could make it so that colonist you send to these production tables are cloned? Like fully cloned with the same name and skills at the time they were made?