My favorites are probably Diablo and Katamari Damacy
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using AI;
using Sound;
using UI;
// namespace
// class
// public static void Main(string[] args)
public enum SurfaceType
{
Any,
Light,
Heavy,
GrowSoil,
Diggable,
SmoothHard,
SmoothableStone,
New
}
I'm not sure how to build class files into a dll.
Quote from: Cala13er on April 26, 2014, 04:35:52 AMCool, that's what I thought. Question 1 answered thank you
Every class file in my industrial RIM mod uses this even though I don't use them all
(code)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;using UnityEngine;
//using AI; //if needed
//using Sound
//using UI;using System;
public enum SurfaceType
{
Any,
Light,
Heavy,
GrowSoil,
Diggable,
SmoothHard,
SmoothableStone
}using System;
public enum SurfaceType
{
Any,
Light,
Heavy,
GrowSoil,
Diggable,
SmoothHard,
SmoothableStone,
NewSurface
}using System;
public enum SurfaceType
{
NewSurface
}Quote from: Plasmatic on April 25, 2014, 01:43:17 PMYeah, I'm pretty sure multiple researchers at different tables stack, like you could have 6 of the little computer consoles, and they would all work if you had colonist assigned(x6 the research speed). I may be wrong, but I thought the vanilla research tables function that way too.
Do they work at the same time?as in can you have one colonist at each table and research would go faster? (assuming they all have equal skill)
3x as fast would be OP..

just what I was wishing for. I thought it was too good to be true at first. I started a new game and played around with it in godmode for a bit, no errors and works as intended so far. I'm going to start testing out mods with it, then play a full colony.