Quote from: cultist on March 09, 2015, 11:46:08 PMQuote from: Tynan on March 07, 2015, 07:53:52 PM
I know that as players you *want* on some level to be able to optimize your colony perfectly into the same perfect base each time. After all, that's your goal at every moment while playing the game, and you feel a sort of dopamine rush pleasure when making progress towards that. It's natural to recoil from design changes that seem to take away what you *want*. But please recognize that a game that hands you your goal easily is not a better game. Games aren't fun because they give you what you want. They're fun because of the dramatic process of struggle, decision, story, and drama that you experience in pursuit of your goal. Just as in life, it's about the journey, not the destination. And when you finally do achieve that perfect base in a desolate tundra, even with the harder game mechanics and greater challenges, the emotional reward will be all the greater because you'll know you bloody earned it.
I really hope you'll stick with that philosophy. I agree completely.
But then again, I am very much a survival game masochist. I just can't get enough punishment as long as I can see a light at the end of the tunnel.
Likewise - I'm a huge fan of choice and challenge, and most importantly that choices ripple through to gameplay. That includes making biomes matter throughout all/most gameplay decisions, not just a reskin and switching out heaters for coolers.
Overall very happy with the direction things are going!