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Messages - Pezz

#1
Quote from: keylocke on September 26, 2015, 03:05:34 PM
Quote from: Pezz on September 13, 2015, 12:03:24 PM
-Snip-

woot, this is awesome. is this for a graphics mod? what's it called?

It has no name right now, but no, it's not a graphics-changing mod, I envisioned it as a way for your colony to become more self-sufficient, and to replace a number of mods that I personally use, but feel have aspects which have undesirable effects on game balance/enjoyment or are utter overkill for me personally :U
#2
Some doodles from a mod I'm working on, which introduces a number of new crops, the first of which, I have tentatively named the Polypod:



During the fruiting stage, it forms a large bulb filled with a sticky, nutritious (for the plant's seeds anyway) biopolymer, with which your colonists will be able to do funky things = v=

More to follow~
#3
Quote from: Rahjital on September 11, 2015, 05:30:02 PM
Photoshop CS2 is free, I think.

It is indeed~ o uo Certainly, it's an oldie, but I used it for many many years before upgrading, and it's still great for hobbyists.

Have a link: https://helpx.adobe.com/creative-suite/kb/cs2-product-downloads.html
#4
Further adventures of Adorable Thrumbo™



Also, diggin' the Potatoshoop work, I use it myself, can't live without it = v= b
#5
More adorable Thrumbo~

#6
Naw, though I aspire to be a video game illustration artist at some point = u=

Also, have a 4koma I just finished:

#7
Behold! The majestic Thrumbo!



Quick warmup paint to get me in the mood to actually work on my mod = u=
#8
General Discussion / Re: Vitals Monitors
August 31, 2015, 04:14:29 PM
Huh, really interesting find there o: Not sure if intended, but I'll be darned if it doesn't make life somewhat easier > u<
#9
Stories / Re: Chickpocalypse Now
August 26, 2015, 10:20:58 AM
Quote from: Mihsan on August 26, 2015, 02:23:41 AM
You are lucky that they did not eat your whole food storage and plants in farming area. Those chickens are wormhole for food.

Thankfully, I caught the explosive boom in the chicken population as they were literally flooding out the freezer doors. As of writing this, all the offspring have been culled (and I now have a decent supply of frozen chicken > 3>). Separated the males from the females, but darn, I don't think I was even nearly ready to be taking care of animals like this. I just don't have the space for them, and what with it being Winter, in a Boreal Forest, while under the effects of a volcanic winter to boot, I can't even let them outside D:
#10
Stories / Chickpocalypse Now
August 26, 2015, 12:00:44 AM
So here I am, setting up base in a boreal forest with the goal of creating an army of War Alpacas, when a group of chickens decide to brave the sub-zero temperatures to join my colony. Okay, I think as I continue on, oblivious, letting them do their thing.

I cull all but one of the oldest males and one or two of the older females just to prevent overbreeding, all the while storing eggs in my freezer. Little did I know, and much to my horror, freezing eggs doesn't stop them developing, and, after a couple of raids, I look back to my base interior to see:




I feel like I'm playing Dwarf Fortress all over again, but instead of cats, our livestock explosion is decidedly more... feathery. Needless to say, I'm now separating males from females.
#11
Just as a heads-up (from someone who can't live without this mod ;3) This does work in A12, albeit with a console error or two (none of which are fatal or even remotely harmful~) o 3o/

As for those errors, here they are:
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <shadowInfo><basewidth>0.3</basewidth><baseHeight>0.3</baseHeight><tallness>0.6</tallness><offset>(0,0,-0.1)</offset></shadowInfo> doesn't correspond to any field in type GraphicData.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key binding conflict: Architect_Furniture_AdvancedLamp and Architect_Furniture_StandingLamp are both bound to L


The former is a new one to me, the latter I've been getting since A11 (but I'm aware it's trivial, and easy to fix, I'm just lazy :B)

Butyes, thanks muchly for this mod, the UV Heat Lamps and the wall lights are a godsend = u= b