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stop reading everything with a negative voice. which you are doing because of your point by point rebuttal
Sigh.. I'm trying to explain this to you as calmly and kindly as possible in order to help you understand the flaws in your argument and to further your understanding of the subject matter. I'm genuinely sorry if you feel as though I've been condescending or attacking you as that wasn't my intention, you're doing a poor job of interpreting my various forms of emphasis but that in of itself is my fault.
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... "it wasn't worth doing even then" thats your view ...
This is less subjective than you're making it out to be. Total circumnavigation of Zzzt events(which is what I was referring to in the first place) required you to use exclusively consistent sources of power (Geothermal/Generators, or an impractical number of wind turbines which I'm going to ignore for the sake of sensibility), the cost in resources and the value of these are both high, as is the manpower requirement of Wood(And now chemfuel) generators.
The result is objectively extremely inefficient due to the cost/manpower/resources and associated raid size increases compared to the comparatively trivial -and completely controllable- small fires.
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Its a figure of speech it. Just my observation and opinion you yet again don't need to share my view.
The trouble is that.. again this isn't as subjective as you're making it out to be. You're arguing that changes to the Zzzt event are a slippery slope that will lead to a less desirable gaming experience. That's at best a flimsy argument and at worst deliberately divisive.
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I genuinely liked the old Zzzt. It limited battery size, provided a valid use for switches (backup batteries)
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These are still just as useful. ect.
My original point which I'll reiterate here was that the new Zzzzt event functions almost identically to the old one. Your original point was that it is NOW so harmless that it no longer provides all of the counter play that the original did. I tried my hardest to explain to you why this was not the case by explaining to you that the exact differences mechanically.
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At this point you essentially devolve into claiming that I'm trolling and shouting at you rather than having a discussion with you which apparently in your mind means that I'm automatically incorrect and have nothing to contribute.
I genuinely don't know how you came to this conclusion but I'm sorry that's the case. I really would've liked to have been able to continue a civil conversation about this using logic and reason.
I hope you change your mind :/
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Quote from: MarvinKosh on November 06, 2017, 09:31:37 PM
I think the main problem with the conduit overload event is that there's no chance for it to fail. If you have some kind of electrical network containing conduits, it will always happen. So the outcome is mostly the same.
It's a case of, well, it's simple. And simple ideas can work for creating stories, but complicated ideas can be better.
For example, instead of having one overload point on a big network, there could be several, and the amount of damage could be divided between them. On a small network, the overload might be handled better by the conduit, and fail to produce flames of doom.
This sort of nuance means that it feels less like you're being screwed by the game, and more like 'if I make big and complicated electrical networks, I had better be prepared to maintain them.'
I suppose that depends on how you define "Chance to fail".
If you insulate all of your conduits within 1 wide corridors fires can only spread as far as you choose to let them. In fact I think it's theoretically possible to prevent all but a 1x1 fire by alternating doors and open conduits in hallways like that.
I agree that the event is simple, but complexity isn't always the same as quality. A squirrel going mad and attacking you is simple but it can generate an interesting story anyway. As can a small electrical fire which has unintended consequences as a result of poor preparation.
When it comes to nuance though... I feel the level of complexity outweighs the benefits beyond what already exists. As it stands if you store large quantities of electricity you had better be prepared to maintain them. Because 6 batteries worth of electrical fire in a poor location is a fairly serious consequence.
