Interested to see how these changes work in practice. "Fleeing" from turrets could either mean "Immediately change targets" or " Actually flee and don't acquire targets for a while ".
Either way it'll be interesting to see where I can get raiders to walk when avoiding turrets, suspect that there are some hilarious collapsible roof tactics available now.
The centipede change is nice - still wish their melee was toned down a bit, it'll be literally impossible to melee them (without immediately having your torso crushed ) now.
Doesn't feel like an exceptionally slow blobby centipede should be so effective in melee combat.
Either way it'll be interesting to see where I can get raiders to walk when avoiding turrets, suspect that there are some hilarious collapsible roof tactics available now.
The centipede change is nice - still wish their melee was toned down a bit, it'll be literally impossible to melee them (without immediately having your torso crushed ) now.
Doesn't feel like an exceptionally slow blobby centipede should be so effective in melee combat.