Especially stomach wounds!
The feeding thing is pretty annoying, exacerbates the blood loss too.
I haven't personally minded the increased blood loss, encourages you to quickly deal with wounds rather than letting someone lay about for a DAY with a dozen bullet wounds, then trundling over when you can be bothered, hauling him back ( bumping his head on the doorstep ), and when you finally muster the energy, bandaging him.
It also contributes to the value of blunt weapons, I'd certainly love to see some blunt projectile weapons (rubber bullets, sandbag guns, that sort of thing) that offset low damage output with the advantage of not causing the victim to bleed ( and to get subsequently infected )
I find it an interesting decision to make, lethality vs efficiency and convenience.
But that's a decision that's more or less only made possible if bleeding is a sufficient downside to justify its circumnavigation.
The feeding thing is pretty annoying, exacerbates the blood loss too.
I haven't personally minded the increased blood loss, encourages you to quickly deal with wounds rather than letting someone lay about for a DAY with a dozen bullet wounds, then trundling over when you can be bothered, hauling him back ( bumping his head on the doorstep ), and when you finally muster the energy, bandaging him.
It also contributes to the value of blunt weapons, I'd certainly love to see some blunt projectile weapons (rubber bullets, sandbag guns, that sort of thing) that offset low damage output with the advantage of not causing the victim to bleed ( and to get subsequently infected )
I find it an interesting decision to make, lethality vs efficiency and convenience.
But that's a decision that's more or less only made possible if bleeding is a sufficient downside to justify its circumnavigation.
Fortunately you don't need to understand it at all, that's one of the neatest things about it, you won't even know it's happening.
