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Messages - Ramsis

#346
Off-Topic / Starbound update after 6+ months.
January 28, 2015, 08:37:29 AM
Just letting everyone know that Starbound is getting it's first stable update since April of 2014. This update brings in a plethora of changes, fixes, new content, etc.

Also it goes on sale with 25 percent off today! It's a pretty good game despite some crappy business practices by Chucklefish. If you liked Terraria, well it's pretty much Terraria in space made by some of the old staff of Terraria.

Next thing being planned for the next update appears to be customizable vehicles that the team supposedly plans on making completely customizable by the player.
#347
Unfinished / Re: [WIP] (Alpha 8F) Project K9: Reboot
January 27, 2015, 04:59:23 PM
How goes things AAR?
#348
Quote from: Coenmcj on January 25, 2015, 07:51:02 PM
No love for the tale system?

With all due respect friend, unless the Tale system will be adding buffs or nerfs to things based on what gets put on them I truly could care less for Tales. I mean yeah it's neat and cool for the first 10-15 times you get to read a new story but unless they actually add something to the gameplay it's something that's going to get stale over a certain period of time.
#349
Like the poll says, what is your favorite new addition that's currently on the way?

Personally I'm happy about new crops because I'm a huge Harvest Moon fan and love the idea of my colonists having some variety in diet. Here's to hoping that when/if Tynan adds in fluids and water we see even more detail being added to farming.
#350
Sorry, not much of a beer person myself but I'm sure a lot of people would be quite happy to see some additions of wine and the mixing of fruits if you get a wild hair.

Also hey, different alchohols would be marvelous because we could add qualities to it and sell them for higher prices/ship them to allies and enemies to buffer our friendships instead of wasting all our silver!
#351
Help / Re: Alpha 9 Modder Stuff
January 22, 2015, 04:15:31 PM
Well hey Ellie or Haplo if you really want to one up Tynan, you could make it so your colonists will actually hold a container of food or two in their inventory so when they are hungry and halfway across the map they don't just beeline for home base and then waste additional time.

And actually seeing as the two of you seem to have a lot more fun with crazy amazing additions, maybe one of you could finally introduce backpacks/knapsacks to RimWorld that increases carry amounts for hauling. Would probably flip RimWorld on it's head and eventually pressure it's addition into RW much faster.
#352
Help / Re: Alpha 9 Modder Stuff
January 22, 2015, 03:30:25 PM
Quote from: JuliaEllie on January 22, 2015, 03:25:38 PM
Quote from: Ramsis on January 22, 2015, 03:16:14 PM
Quote from: JuliaEllie on January 22, 2015, 03:00:19 PM
Quote from: Tynan on January 22, 2015, 02:06:07 PM
Quote from: Ramsis on January 22, 2015, 02:02:12 PM
Quote from: JuliaEllie on January 22, 2015, 01:33:32 PM
Hmm I wonder what happens if the game draws a label for the same Thing twice. Im using a mapcomponent to draw all the Quality Labels I will test this later.

Now if only we could get Tynan to consume your auto-stockpiles for beacons... lol

Good idea :) But this is easy enough that I'll just do it myself.

It took me 5 f-ing hours to find out how the ZoneManager works and that Find.ZoneManager.RegisterZone(Zone) kills the whole game while ZoneMaker.MakeZoneWithCells seemed unreasonable because it still seems like it only returns a Zone from a List of IntVec3s.. Where is it even calling the ZoneManager or spawning the Zone in the world???

I ask for it, not even 20 minutes later it seems he added it to the patch notes....

On a scale of 1 to FFFFFFFFFFFFFFFFFFF how angry are you ma'am?

"Added command to make trade beacon automatically generate a matching stockpile."

ITS OVER FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF!!!

Sorry <3

Only other mod I could see of yours that would fit in Vanilla other than stockpiling is the canning idea for better food storage instead of mass freezing food but pretty sure Tynan isn't in a automatic crafting for RimWorld area yet.
#353
Help / Re: Alpha 9 Modder Stuff
January 22, 2015, 03:16:14 PM
Quote from: JuliaEllie on January 22, 2015, 03:00:19 PM
Quote from: Tynan on January 22, 2015, 02:06:07 PM
Quote from: Ramsis on January 22, 2015, 02:02:12 PM
Quote from: JuliaEllie on January 22, 2015, 01:33:32 PM
Hmm I wonder what happens if the game draws a label for the same Thing twice. Im using a mapcomponent to draw all the Quality Labels I will test this later.

Now if only we could get Tynan to consume your auto-stockpiles for beacons... lol

Good idea :) But this is easy enough that I'll just do it myself.

It took me 5 f-ing hours to find out how the ZoneManager works and that Find.ZoneManager.RegisterZone(Zone) kills the whole game while ZoneMaker.MakeZoneWithCells seemed unreasonable because it still seems like it only returns a Zone from a List of IntVec3s.. Where is it even calling the ZoneManager or spawning the Zone in the world???

I ask for it, not even 20 minutes later it seems he added it to the patch notes....

On a scale of 1 to FFFFFFFFFFFFFFFFFFF how angry are you ma'am?
#354
Help / Re: Alpha 9 Modder Stuff
January 22, 2015, 02:27:01 PM
Quote from: Tynan on January 22, 2015, 02:06:07 PM
Quote from: Ramsis on January 22, 2015, 02:02:12 PM
Quote from: JuliaEllie on January 22, 2015, 01:33:32 PM
Hmm I wonder what happens if the game draws a label for the same Thing twice. Im using a mapcomponent to draw all the Quality Labels I will test this later.

Now if only we could get Tynan to consume your auto-stockpiles for beacons... lol

Good idea :) But this is easy enough that I'll just do it myself.

As sad as it is, it's like the biggest complaint from my mom next to the lack of defensive options in the game. "We had the pad in the old version, why'd he take it away?"
#355
Help / Re: Alpha 9 Modder Stuff
January 22, 2015, 02:02:12 PM
Quote from: JuliaEllie on January 22, 2015, 01:33:32 PM
Hmm I wonder what happens if the game draws a label for the same Thing twice. Im using a mapcomponent to draw all the Quality Labels I will test this later.

Now if only we could get Tynan to consume your auto-stockpiles for beacons... lol
#356
How goes things Igabod?
#357
General Discussion / Re: demo poll
January 21, 2015, 01:03:15 PM
Buy the game or don't friend, we have enough videos and everything else to show you what the game is like. There isn't going to be a demo.

Also I love how your poll is more or less 3/4 in support of demo and one that's strictly no demo lol.
#358
Quote from: Tynan on January 21, 2015, 12:11:21 PM
Quote from: JimmyAgnt007 on January 21, 2015, 12:07:51 PM
Quote from: Tynan on January 21, 2015, 12:04:11 PM
Thought about it, but guns typically aren't engraved. It happens though, so I may put it in.

Have you met my friend google image search? ;)  Gun engraving is a big thing, mostly for artwork and such, but some with words depending on the gun.

As I just said in the post above, it happens, so I may put it in.

Marvelous. So at the present time how are weapons engraved? Do the engravings actually do anything like slight stat modifiers or similar things or are they solely meant to tell a story from their creator's life?
#359
Sorry, like quite a few players I have no intentions on bothering with melee if I can help it and most of my brawlers suck it up and take a gun. I want to see my guns tell a tale if possible and I was kind of hoping we could have that done this update while you're already tinkering with the tale system.
#360
Having troubles Pan?