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Messages - Ramsis

#391
Alright so for those of you who might be a bit newer to RimWorld, we at one point had a rather popular mod called Project k9. The idea was that dogs, wolves, etc would be added to RimWorld and could be used as lesser colonists. You had minor control over them, they'd pretty much do whatever, and they loved to do hauling jobs which made colony life a little safer. Project k9 was more or less my idea and the mod itself was made by others.

We have the remnants of the old Project K9 to play with here: https://bitbucket.org/picancor/projectk9/src with full rights to the assets.

Things having dogs in RimWorld changed:

Dead bodies were dogfood. Literally watch as your dogs and wild dogs scavenge the lands tearing apart bodies for free meat. Just had a successful battle? FOOD FOR THE DOGS (and no they don't care if it's human meat!)

Hauling champs: Dogs can haul all day and all night. They could only haul so much though as not having hands makes that task a bit harder, but they could haul some serious butt. Why send your colonists on a potentially dangerous mission to go pick up food when your dogs can do it?

Dog Furniture: Your dogs have nice comfy beds and food bins to eat/drink out of.

Melee Specialists: Don't get in a fight with a dog unless you hope to lose an arm.

Things that would have to change for the new RimWorld:

Research: Why not make your dogs better?
Temperature: Obviously most dogs do better in the cold.
Medical: Dogs were introduced well before the med system was made.
Prosthetics: See above ^
Furniture: More furniture would be nice.
Breeding: Because puppies!

If anyone is up to the task of rekindling this beloved mod know that you'll earn some serious brownie points from me and some love from the community.
#392
Quote from: keylocke on December 11, 2014, 06:25:20 AM
ooh nice.  ;D

I'm quite happy that the community was willing to work together and get RimWorld in the top 100, that's a huge deal.
#393
WE DID IT! RIMWORLD IS IN THE TOP 100!

Locking thread, everyone interested in our mission to get it to the top ten go here:

https://ludeon.com/forums/index.php?topic=7935.0
#394
RimWorld currently holds the rank of

Not sure if I can take any credit for revving up the hype train or not but hey we got RimWorld into the spotlight!

Oh.... and yeah... hey friends look at the RimWorld page again and you'll see:
WE DID IT! WE GOT RIMWORLD INTO THE TOP 100!

But wait there's more! If you go to http://www.indiedb.com/games/rimworld you'll find that button near the top of the page itself; CLICK IT and vote for RimWorld again! The button will redirect you to the actual top 100 page. Let's see if we can't get RimWorld in the top 10 of the top 100 games this year!

Get everyone to vote! Got a friend? Show him/her RimWorld and get their vote! Do you own a Dog? Well RimWorld (used to have dogs) might have dogs at some point so get it's vote! Let's show Tynan some community support once again!

ARE YOU IN A RUSH TO GET OUT THE DOOR?! Click this link then to quickly get right to the spot where you can vote for RimWorld. Takes one quick click and no signing in/up for anything. http://www.indiedb.com/events/2014-indie-of-the-year-awards/top100#vote25075
#395
Outdated / Re: [MOD](ALPHA 8) IceSheet (1.0a)
December 10, 2014, 02:51:13 PM
Essentially it needs to be minimal stone. Think ice dessert with ice/snow and ocean patches.
#396
https://www.youtube.com/watch?v=JvK0Q17808g

Changelog:
Temperature and seasons
A new temperature system tracks temperatures indoors and outdoors.
Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas.
Certain clothing can protect against temperature discomfort/harm.
Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons.
There are special heat wave/cold snap events.
Added heater and cooler buildings.
Food spoils. This can be slowed or prevented with refrigeration.
Snow falls and accumulates over winter. It slows down movement.
Snow can be cleared manually, and will melt if heated.
New apparel: Parka and tuque.
Added new biomes: boreal forest and tundra
Art and crafting
Sculptor�s table added. Colonists can create abstract sculptures.
Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage.
Apparel crafting now allows crafting any kind of apparel.
Can now craft any kind of melee weapon from appropriate materials.
Created �unfinished thing� step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).
Added art trading.
New content
New animals: elk, hare
New plants: pine tree, birch tree, moss, xerigium
Xerigium plants can be farmed and refined into herbal medicine.
New power plant: wind turbine.
New weapons: triple rocket launcher, doomsday rocket launcher.
New items: Glitterworld medicine, herbal medicine.
Alphabeaver event creates alphabeavers who will consume trees until stopped.
Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare � the occupants may not be friendly.
Economy and trader stock generation reworked and rebalanced from the ground up.
Stats inspector allows inspecting more things in more places, and provides more, clearer info.
Several new songs from Alistair Lindsay.
You can now release prisoners. This gains you goodwill from their faction.
You can now configure your keyboard hotkeys.
Dozens of other fixes and improvements.
#397
General Discussion / Re: UPDATE: Teamspeak server 4 RW
December 05, 2014, 05:07:00 AM
Gonna strike a bit hard here friend but.... nobody knows you :p

As someone who is part of, well about twenty something different Teamspeaks let me be the first to tell you that you don't go to strange new Teamspeaks EVER. Huge security risk. This coupled with the fact that you're a somewhat new member, don't really have a name in the community, etc. Now if say one of our incredibly well known modders threw out a server, well we could probably have that populated in a moment's notice.
#398
General Discussion / Re: When is Rimworld Over?
December 04, 2014, 09:39:52 AM
Going to save you the trouble; Tynan is a stickler for dates and always has been. You can ask all you want, but he'll never tell for a bunch of really good reasons ;D
#399
HOLY CRAP! Yesterday RimWorld was the 130th or so most popular game and today it's the 27th! SPREAD THE WORD PEOPLE AND GET MORE ATTENTION TO THE PAGE!

Hell if you're a RimWorld faithful try to visit the page every day or two, it makes RimWorld stand out and will draw in more friends for our community.



YEAH BOIIIIIIIIIIIIIII.
#400
Quote from: Shinzy on December 02, 2014, 04:36:27 PM
Quote from: Ramsis on December 02, 2014, 03:42:19 PM
Do you know where my avatar is from?

Nope! but after some googling I can tell it has something to do with Rin Tezuka of Katawa shoujo =P </Detective skills>

Hey man brownie points for not knowing anything and still understanding she's missing her arms.

ANYWAYS THANKS EVERYONE FOR VOTING! I THINK YOU CAN VOTE DAILY SO KEEP IT UP!
#402
Quote from: Shinzy on December 02, 2014, 01:19:36 PM


Kheehehehehehe

Oh god what?! Did you make this?
#403
http://www.indiedb.com/games/rimworld

Go there, click the vote for button and let's see if we can't get RimWorld to atleast the top 50! You've played the game thoroughly, the man has worked hard making the game wonderful as well as trying to please the community and by god it's time we win him a medal (or whatever they win!)

He's said there is close to 50,000 copies out which means there are at least 50,000 potential votes every day or so! You literally just have to click that vote button, no logging in or anything!

MOVE MOVE MOVE!
#404
General Discussion / Re: Updates Taking Forever
November 30, 2014, 08:59:09 AM
Mainly because Tynan is one guy and his community isn't made up of all the Darwinia kids that think updates need to come out so fast that you can't enjoy the content when it comes out.

Tynan values quality in his updates, something we all feel with each passing update. It's usually never riddled with bugs or errors and nine times out of ten the content additions are so great they actually add entire different ways to play RimWorld.
#405
Quote from: ccheuer on November 30, 2014, 07:27:51 AM
Quote from: keylocke on November 30, 2014, 12:57:36 AM
some schematics may even be rare loot drop from enemies..

That would be a great idea, but have it based in some way that would make sense for the invasion. Like, if its a mechanoid, something like construction or ever, for humor, have them as the great artists. The Tribals? could be crafting, construction, growing, or something of the ilk. The raiders could be straight up medical, shooting, or melee, though I feel melee would fit better with the tribals.

On a side note: Meanwhile the Dev is reading this, going you know what, this would be awesome. All the while, his crying tears of rage at the fact that if he goes with this, complete re-write of research and how things unlock.

Yes but honestly as young as research is right now, I don't think a schematic system would hurt much.