Quote from: Master Bucketsmith on September 13, 2016, 03:40:49 PMI know a few, and they certainly do make very good improvements. Combat Realism is a must for my playthroughs, but it still feels empty when I can get a colonist to walk back to base with a 7.62 round in his heart.
There's at least two mods that make the medical system more realistic, but out the top of my head I don't know if they do exactly what you're searching for.
What I'm really after is a hardcore sorta mod, that adds combat injuries, along with, as Ive said previously, the necessity of battlefield medicine. A good example of a combat injury is a tension pneumothorax, or a sucking chest wound. Treated with a needle decompression kit, your medic can only carry x kits. Minor (Non-arterial) bleeds could be treated by something like Quikclot, and, again, your medic could carry x Quikclots, and so on. Rimworld has a good framework of an outstanding medical system, but it could be so much more than it currently is. Unfortunately, what I'm looking for is a pretty ambitious project. The basic stuff would be easy, but time consuming, and everything else would likely be pretty difficult.
Surely I'm not the only one that wants a more realistic medical system