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Messages - Facepunch

#31
Thanks for verifying. My apologies, Love.

Mad Skills doesn't seem to work at all in A16, unfortunately. I'm using the straight version, and it has no effect on skill degradation whatsoever.
#32
Any chance that this works or is in line for an A16 update?
#33
We getting an A16 update? Will this work with A16 already?
#34
Make another thread. I'm pretty sure what you're doing is actually against the forums rules. Also, I'm sure you can see how people might become suspicious. Zhentar asks somebody with only a few posts to post HIS mod on another mods thread. If you can make a thread, and get Zhentar to say it's legit, the trust issues will go away.
#35
This is a sexy mod.
#36
Awesome. Will provide feedback on what is terribly unbalanced or outright broken, might make the dev's life easier.
#37
Outdated / Re: [A16] [v 1.5] German Wehrmacht
December 21, 2016, 08:19:02 PM
Quote from: TREH on December 21, 2016, 06:18:21 PM
Am I the only one noticing these weapons seem ... incredibly powerful?

I'm having people with these weapons one-shotting Glittertech commandos.

Germans were OP in real life, too.
#38
Outdated / Re: [A16] Combat Realism v.1.6.9.1 (21.12.16)
December 21, 2016, 01:46:07 PM
Holy ccrap speedy update. Well done!
#39
Its unlikely that kind of multiplayer will  ever be a thing, afaik there are no plans for it in development. Maybe a mod such as Phi will evolvr yo the point youre describing, but its unlikely.
#40
Mods / Re: Making scars to naturally heal
December 17, 2016, 06:24:56 PM
Skullywag has a scar removal mod. Dermal Regenerator or something of the such. Simple machine, throw your colonist in, and it'll heal the scar.
#41
Had a completely cybernetic colonist once, back when Cybernetic Storm was a thing...God I miss that mod
#42
Releases / Re: [A15] Power Logic - (v1.1) (15.12.2016)
December 16, 2016, 03:04:48 PM
There an "Or" gate?
#43
Yeah, that'll do 'er just fine
#44
At this point, my biggest questions are: How difficult will it be, and what level of knowledge of C# would be required. Would be incredible if one  of the bigger mod authors picked the idea up, but Im starting to think that isnt particularly likely. Depending on the answers I get, I might just come back to this in a few years once I hopefully figure out c#
#45
Bump