no workshop link?
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#2
Releases / Re: [A15c] Miscellaneous w MAI+Robots (V 0.15.4 / 19.10.2016)
November 01, 2016, 08:57:44 PM
that is pretty sad to hear
made a firefighter bot, animal specialist bot and a warden bot, working on textures for them.
made a firefighter bot, animal specialist bot and a warden bot, working on textures for them.
#3
Releases / Re: [A15c] Miscellaneous w MAI+Robots (V 0.15.4 / 19.10.2016)
October 31, 2016, 02:36:03 AM
having some issues with creating a new bot. followed the tutorial listed in this thread but it is throwing errors. the bot is a research bot and it is not giving it the skill it needs to do its job. Other bots I have made are working fine. the researcher bot shows up but does not have researcher skill. hope someone can help.
here is the snipets of my researcher bot.
AIRobot_Races.xml
AIRobot_PawnKinds.xml
AIRobot_Buildings_RechargeStation.xml
here is a screenshot of the error http://prntscr.com/d146kp
here is the snipets of my researcher bot.
AIRobot_Races.xml
Code Select
<ThingDef Class="AIRobot.ThingDef_AIRobot" ParentName="BaseAIRobot">
<defName>AIRobot_ResearcherBot</defName>
<label>Researcher Bot</label>
<description>Why research new things with your inefficent mind when you can have a robotic brain do it for you?</description>
<uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath>
<statBases>
<MarketValue>750</MarketValue>
<MoveSpeed>2.50</MoveSpeed>
<Flammability>1.0</Flammability>
<ComfyTemperatureMin>-20</ComfyTemperatureMin>
<ComfyTemperatureMax>40</ComfyTemperatureMax>
<LeatherAmount>0</LeatherAmount>
</statBases>
<verbs>
<li>
<verbClass>Verb_MeleeAttack</verbClass>
<defaultCooldownTicks>80</defaultCooldownTicks>
<meleeDamageBaseAmount>1</meleeDamageBaseAmount>
<meleeDamageDef>Blunt</meleeDamageDef>
<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
</li>
</verbs>
<race>
<thinkTreeMain>AIRobot</thinkTreeMain>
<thinkTreeConstant>AIRobotConstant</thinkTreeConstant>
<intelligence>Humanlike</intelligence>
<makesFootprints>false</makesFootprints>
<nameCategory>HumanStandard</nameCategory>
<body>AIRobot</body>
<baseBodySize>0.6</baseBodySize>
<baseHungerRate>0.5</baseHungerRate>
<baseHealthScale>0.6</baseHealthScale>
</race>
<recipes>
</recipes>
<normalHeadGraphicPathMulti>Things/AIRobot/AIRobot_Head_Alpha</normalHeadGraphicPathMulti>
<refreshBaseInfosMax>2000</refreshBaseInfosMax>
<refreshQuickMax>25</refreshQuickMax>
<incapToExplosionCounter>200</incapToExplosionCounter>
<passionLevel>0</passionLevel>
<startingSkillLevel>10</startingSkillLevel>
<enhancedAI>false</enhancedAI>
<workTag>2</workTag>
<workTypeDefs>
<li>Research</li>
</workTypeDefs>
<!-- Debugging
<showAsColonist>True</showAsColonist> -->
</ThingDef>AIRobot_PawnKinds.xml
Code Select
<PawnKindDef>
<defName>AIRobot_ResearcherBot</defName>
<label>Researcher Bot</label>
<race>AIRobot_ResearcherBot</race>
<combatPower>999999</combatPower>
<baseRecruitDifficulty>1</baseRecruitDifficulty>
<backstoryCategory>Spacer</backstoryCategory>
<isFighter>false</isFighter>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Things/AIRobot/GardenerBot</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>3</drawSize>
<shadowData>
<volume>(0.4, 0.2, 0.4)</volume>
<offset>(0,0,0)</offset>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>
<min>0</min>
<max>0</max>
</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<apparelTags>
<li>Spacer</li>
</apparelTags>
<apparelMoney>
<min>0</min>
<max>0</max>
</apparelMoney>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<apparelAllowHeadwearChance>0</apparelAllowHeadwearChance>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<forceNormalGearQuality>false</forceNormalGearQuality>
</PawnKindDef>AIRobot_Buildings_RechargeStation.xml
Code Select
<ThingDef Class="AIRobot.ThingDef_AIRobot_Building_RechargeStation" ParentName="AIRobotRechargeStationBase">
<defName>AIRobot_RechargeStation_ResearcherBot</defName>
<label>ResearcherBot Base Station</label>
<description>This station comes equipped with a specialized robot.</description>
<graphicData>
<texPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_GardenerBot</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(1,1)</drawSize>
<damageData>
<rect>(0.05,0.05,0.95,0.95)</rect>
</damageData>
</graphicData>
<minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef>
<fillPercent>0.25</fillPercent>
<statBases>
<MaxHitPoints>50</MaxHitPoints>
<Beauty>0</Beauty>
<WorkToMake>3000</WorkToMake>
<MarketValue>750</MarketValue>
</statBases>
<costList>
<Steel>50</Steel>
<Component>3</Component>
</costList>
<secondaryGraphicPath>Things/Building/AIRobot_RechargeStation/AIRobotRechargeStation_Empty1</secondaryGraphicPath>
<spawnThingDef>AIRobot_ResearcherBot</spawnThingDef>
<rechargeEfficiency>1.0</rechargeEfficiency>
</ThingDef>here is a screenshot of the error http://prntscr.com/d146kp
#4
Outdated / Re: [MOD][A8] Battle Stations - Ctrl+ANYKEY RTS Squads - NOW with SOUND (05.01.2015)
January 28, 2015, 04:48:20 PM
how can you ungroup a squad? i grouped a squad to w which is a window movement key and it is annoying everytime i press to move the window it selects them. trying to simply have nothing selected and setting an empty squad to w doesn't reset it. and changing the squad to another key doesn't erase the previous squad.
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