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Messages - Asfalto

#31
Help / Re: Hidden buildings
February 20, 2015, 07:22:26 PM
uhm, will try but i don't think the problem is "solved"

i mean, it will work, but there must be a correct way of doing it.. i guess..

thx btw
#32
Well i'm using few mods, but none interfering with medical operations or parts..

Uhm.
#33
Help / Hidden buildings
February 20, 2015, 06:03:50 PM
What defines a building visible/non visible?

(i just want to mod all power cables to be invisible..)
#34
Quote from: Ykara on February 20, 2015, 05:37:41 PM
Quote from: Asfalto on February 20, 2015, 05:24:27 PM
I think you need a new colony for the fix to fix the issue :\
Do you mean the advanced bionic jaw fix? This fix doesn't requiere a new colony. I don't know how it is with 1.01 but it shouldn't make problems, too. Maybe there's another problem with the jaw, I'm gonna take another look at it.

No,no, wait!

I am upgrading bionic legs to advanced, i just crafted one, but i can only see install bionic leg in the operations menu on the colonist, not install advanced bionic leg..
#35
I think you need a new colony for the fix to fix the issue :\

#36
Need fortress shielddddd!!!
#37
Outdated / Re: [MOD] (Alpha 9) New Weather
February 20, 2015, 05:02:07 PM
Nice mod, and love for the Arthur C. Clarke quote
#38
Ideas / Re: Alpha 10 - what do you want?
February 20, 2015, 04:54:32 PM
Some of the things we already see in mods implemented in the game, such as the interface (easier way to access global pawns skills, counting works, jobs, everything) and definetly appropriate storage options: differentiate between cloth and hyperweave pants (now it stores everything as if it was the same material), make storage settings copy/pastable, and make closets (there already are, modded, just implement them)

And pawn state icons.

Anything else is optional. Really. Whatever you want. But those are gamebreaking things. The interface especially.

(the game is in alpha and it's ok that those things aren't optimized.. but they are already done, by modders, just implement them!!)

thx
#39
Well, until the game won't allow for heads to be correctly drawn when wearing hats this is pretty much pointless..

I mean, i LOVE this, but i just won't see head differences since 2 hours from beginning of the colony
#40
Ty, implement this! (and pawns state icons too!)
Copypasting storage infos.

It's KILLER to do it manually.
#41
Outdated / Re: [MOD] (Alpha 8) Glassworks VII
February 20, 2015, 09:23:26 AM
Man, is there a quick way to implement only the structures and the item "glass" and "safetyglass", without adding the job and the production, to alpha 9?

I mean, i just LOVE your glass texture in my base, and i'd like to add it to the game, but i noticed the conflict with alpha 9 is in how works are handled, so i thought to remove the producing phase..

H??

Edit: i tried removing the work/jobs and so on, and it gives me a material error i think, about Unity2D not being able to draw
#42
Uuuuu cool.

As usual need new world for new faction, even in alpha 9?
#43
Quote from: Gaesatae on February 19, 2015, 07:02:12 PM
Quote from: Dr. Z on February 19, 2015, 04:39:05 PM
Do you think you would be able to create a mod to forbid an item only for hauling? E.g. if you have a mined-out mine (yeah...) next to a building site, you want to forbid it to haul but your builders should use it.
AFAIK it would be a hell of a job to do. In your example, a construction work includes the hauling of items, so I would have to rewrite the construction job, the hauling job and find a way to tell the colonist to "see" a forbidden item. And do the same for every possible work type.

Too much work for something very specific that can only be used in few situations. Sorry.

It's something needed in the official release, not to be put in with a mod, to me.. it will eventually come
#45
Quote from: JuliaEllie on February 19, 2015, 06:35:57 AM


UPDATERINO

Aside from loving you all deeply, is it "official" the compatibility between different prosthetic and organs mod now with alpha 9, or yours was just an educated guess??