uhm, will try but i don't think the problem is "solved"
i mean, it will work, but there must be a correct way of doing it.. i guess..
thx btw
i mean, it will work, but there must be a correct way of doing it.. i guess..
thx btw
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Show posts MenuQuote from: Ykara on February 20, 2015, 05:37:41 PMQuote from: Asfalto on February 20, 2015, 05:24:27 PMDo you mean the advanced bionic jaw fix? This fix doesn't requiere a new colony. I don't know how it is with 1.01 but it shouldn't make problems, too. Maybe there's another problem with the jaw, I'm gonna take another look at it.
I think you need a new colony for the fix to fix the issue :\
Quote from: Gaesatae on February 19, 2015, 07:02:12 PMQuote from: Dr. Z on February 19, 2015, 04:39:05 PMAFAIK it would be a hell of a job to do. In your example, a construction work includes the hauling of items, so I would have to rewrite the construction job, the hauling job and find a way to tell the colonist to "see" a forbidden item. And do the same for every possible work type.
Do you think you would be able to create a mod to forbid an item only for hauling? E.g. if you have a mined-out mine (yeah...) next to a building site, you want to forbid it to haul but your builders should use it.
Too much work for something very specific that can only be used in few situations. Sorry.
Quote from: JuliaEllie on February 19, 2015, 06:35:57 AM
UPDATERINO