I certainly don't see babies and children as being an impediment to an "Escape the planet" endgame, they're just another factor. By the way, why is it we don't just catch a ride on any one of the number of ships we trade with?
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Quote from: elStrages on January 20, 2015, 01:26:49 PM
to: Sartain
I'm not sure I would agree with even more micromanagement. as this would definitely require new skill as well as loads of other things that would detract from the games theme and overall be pointless.
Quote from: elStrages on January 20, 2015, 10:49:24 AM
to: JanusBifrons
I see what you are saying but is this a viable option for the in keeping of the game. I'm not convinced, as I said something like this might make a great mod but as for the actual standard game it self I wouldn't feel it in keeping. Don't get me wrong would be a great idea to be able to grow people, just don't think it fits as standard
to: Sartain
Is you first point not just adding to my point of wasting pawn time by adding even more jobs that could be better put elsewhere. I can understand it if you landed with a fleet of colonists but not when I takes a full 3/4 hours to build up 5 or 6 colonists if you lucky. I also would want to be pumping things like cloth into nappies when I need to be building paras and plush carpets to make people feel better.
I get that there could be benefits, but I'm not sure if the benefits would outweigh the other side of the argument..
The time from of these children is still a problem, it look be 2 hours to advance 6 months in game with it mostly on fast forward. so a child would essentially grow to working age on 10/12 in 40 - 60 game hours. and are most likely to die young in a raid or from the cold. I don't think life on the rim need the complications of children. No matter how many buff you throw at it, it is most likely going to be a long painful boring process that ends in death of babies and mental break of colonists.

