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Messages - Novellum

#16
Ooh, this looks nice. Might I add that Rimfire is a good weapons mod that already has a Combat Realism compatibility patch, and all the weapons are vanilla friendly.

Will definitely keep an eye on this though.
#17
General Discussion / Re: 2 Prisoner Questions
March 01, 2015, 01:45:26 AM
As far as I know, prisoners don't pick up weapons inside a of the prison space. And the only way to really start a prison fight is if any of the prisoners go on a rampage inside the cell and start beating people up.
#18
General Discussion / Re: Overhead mountain?
February 28, 2015, 09:33:34 PM
If there are no doors between the batteries and the outside, then your batteries are still considered outdoors. Put up a door either at the entrance to your mountain tunnels, or the entrance to the battery room.
#19
General Discussion / Re: Updates on rimworld
February 28, 2015, 01:02:42 PM
Just re-download the game from your sendowl link, the latest version is located there.

Make sure you remove your old folder for alpha 8, or make a new one for alpha 9.
#20
If you post your colony and world save files, I can take a look and see what the problem is.
#21
Quote from: Latta on February 27, 2015, 10:30:09 PM
Quote from: Dragoon on February 27, 2015, 10:26:12 PM
Will you be adding in any more ME weapons?
I'm a big fan of Cerberus' white-yellow weapons. So my priorities are:

Raptor for sniper rifle, Talon for heavy pistol, Hornet for SMG. For a shotgun, maybe Graal.
What about a Widow, Mattock, or Paladin as higher powered options?
#22
Quote from: leted on February 27, 2015, 12:11:31 PM
I'm having trouble feeding the slaves for some reason. Once I click the "enslave option" and put those collars on them, they stopped eating and going to bed and just outright died. Did I do something wrong here?
Is your food supply behind slaver doors? Slaves can't go through those, only pirates.
#23
Late-game I'll usually just imprison two or three people forever, sort of as a "Welcome to your faux home, hope you enjoy the nutrient paste". It is a prison afterall, might as well have some life sentences going on. I also usually decorate the prison though.
#24
Outdated / Re: [MOD](Alpha9) Expanded Mining (26/02/15)
February 25, 2015, 11:13:35 PM
Looks good, gotta say I really like the color of the riminium.
#25
You probably wanna update the title of this thread so everyone knows it got an update, and also maybe throw the zippyshare link under the download section, just to cover all bases.

I also noticed you said season, does this mean you only pay your pirates 4 times a year(winter,spring,summer,fall)?
#26
"To combat this, you can discipline your slaves by beating them, hanging their dead in gibbet cages, or even executing some to send a message to the rest."

Geezus man...
#27
Quote from: Ink. on February 24, 2015, 10:23:32 PM
This is really awesome. Definitely going to install for my colonists to help lighten their days of killing pirates.

Beer. ☑
Liquor. ☑
Ciggarettes. ☑
Coffee. ☑
Weed. ☑

What else are we missing as consumables in mods?
Pretty much all hardcore drugs that would just straight-up kill a colonist if they binged on it.
#28
Ideas / Re: Perishable and Degradable Items
February 24, 2015, 05:24:00 PM
I would like to point out that with this you would have to have herbal medicine under perishable, and then medicine and glitterworld medicine under degradable. That would be slightly more confusing than having to test trial and error. And at the moment beer doesn't even degrade or perish, so it would then be moved under rugged. And I think the same goes for body parts, though I'm unsure if they degrade outside, they certainly don't perish.
#29
Ideas / Re: Alcohol For Prisoners
February 24, 2015, 05:02:20 AM
Quote from: Gaesatae on February 24, 2015, 04:35:14 AM
I think this is a great idea!

Also, it's nice to see that some people don't treat their prisoners like psychos, looking at them as feedstock for their NPD or as test subjects.
I don't treat my prisoners like psychos :(
I usually give them a nice 11x11 prison cell with wood beds, access to all you can eat nutrient paste and art!
I do agree that alcohol for prisoners would be nice.
#30
Outdated / Re: [MOD](Alpha 9) Prison Improvements
February 24, 2015, 03:00:08 AM
Quote from: Razul Antiwield on February 24, 2015, 02:54:38 AM
I do not mean to be rude but, where is the download button? I swear it is not right infront of me.
Click the attachment links at the bottom