Code Select
// RimWorld.StoryState.ctor
private int lastThreatBigQueueTick = -1;
(..)
// RimWorld.StoryState.ExposeData()
Scribe_Values.LookValue<int>(ref this.lastThreatBigQueueTick, "lastThreatBigQueueTick", 0, true);Would probably make more sense as:
Code Select
Scribe_Values.LookValue<int>(ref this.lastThreatBigQueueTick, "lastThreatBigQueueTick", -1, true);