Never had issues with hdmi but then again I've yet to use it with pc. Well that suuucks if that's your only source of vid man lol.
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#77
Bugs / Re: [0.8.657] No audio if PC use slept/hibernated.
February 09, 2015, 12:10:04 AM
It's the stinkin usb crap... Never buy them. Happens with mine allllll the time in this game and a few others with a usb headset.
#78
Ideas / Re: Do you think Steel ore should be Iron ore instead?
February 08, 2015, 06:22:21 PMQuote from: skullywag on February 08, 2015, 05:40:41 PM
/offtopic
Back ontopic, if iron is introduced are we going have to refine it into steel? (if not, do we not fall into the same trappings Vas brought up about steel, for example you wouldnt make a solar panel out of iron...) too many processing steps does not work well in this game. I found this out in my material crops mod, your colonists end up doing that and nothing else. Theres other considerations that need to be taken into account here bar the "realistic" argument.
Soo much of the game feels like a placeholder it's boggling sometimes to even decide what to "suggest". We need a "Tynan Stamp" of approval or disapproval on suggestion threads or just a "yes I've seen your suggestion" stamp bahahahahaha. It's fine if he hates the idea but let us know so we can drop it all together

But yea I found out the "Nu Metals" is the one I'm using. Which basically adds "ore" types to just the metals which is just four. I modified the smelting process... faster... more at one time. It's another step but quick enough to not take over the entire beginning of the game. I personally just missed the feeling of progression you got in DF from actual ores. Maybe things like this should just stay as mods. Donno
Actually, just big red "SCREW YOU" stamp... yea.. that's the ticket
#79
Outdated / Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
February 08, 2015, 05:45:22 PM
Kinda makes you wonder why there are deseases at all with all that insanely advanced tech available.
#80
Ideas / Re: Do you think Steel ore should be Iron ore instead?
February 08, 2015, 05:24:05 PM
True but why bother when the pros might add it anyways. Plus you gotta have the time to update through all those alphas ... not that it's all THAT much time but still. Plus the more core we have to work with the better..., who knows what may be possible by the time it's released
Start from scratch with all your mods again
Start from scratch with all your mods again
#81
Ideas / Re: Do you think Steel ore should be Iron ore instead?
February 08, 2015, 05:04:00 PM
Looking through the mod list it's ether.....
Nu Metals
or
Stonecutting Tweak
I think it's Nu Metals.. I haven't updated my mods for ages because .. well they worked well enough and only took a few balance tweaks here and there to just not bother
EDIT: It's funny that you should mention modding because that's pretty much the entire reason I tried this game out. I was thinking wow... with Prison Architect's visuals(no animation work) this thing could be endlessly modded eventually.
Nu Metals
or
Stonecutting Tweak
I think it's Nu Metals.. I haven't updated my mods for ages because .. well they worked well enough and only took a few balance tweaks here and there to just not bother

EDIT: It's funny that you should mention modding because that's pretty much the entire reason I tried this game out. I was thinking wow... with Prison Architect's visuals(no animation work) this thing could be endlessly modded eventually.
#82
Ideas / Re: Do you think Steel ore should be Iron ore instead?
February 08, 2015, 04:34:20 PMQuote from: Vas on February 08, 2015, 04:32:00 PM
200, I think he was replying to me.
Anyway. When something like this is changed, and changed for too long, people get used to it, and cling to it. I want it changed before people cling to it. That's why I'm trying to get it changed now. I'm planning on a mod that adds lots of new resources at some point. I just need someone's help making it. I tend to do my own mods cause I tend not to like the balance other people do with theirs. Like I do with Space Engineers, trying to keep it as realistic as possible.
Yep just noticed that lolz.. deleted
And yea, I never thought of people settling into an idea. Interesting way of looking at it I guess.
I already use someone's mod that adds more ore "steps". It's not quite completely fleshed out yet but it works fine. Maybe that's yours?
#83
Ideas / Re: Idea: Injectable Traits
February 08, 2015, 04:28:18 PMQuote from: OpposingForces on February 08, 2015, 03:28:24 PM^
maybe a potential side effect could be schizophrenia. after all you're trying to alter some one's personality in a non natural way. would make more of a risk reward type deal.
^
^
Actual mental side affects... heck yea man. Love that idea.
#84
Ideas / Re: Do you think Steel ore should be Iron ore instead?
February 08, 2015, 03:43:22 PMQuote from: ItchyFlea on February 08, 2015, 03:30:47 PM
This is from the games files regarding the steel you can mine:
<description>The remains of some ancient, collapsed structure. Rich in steel.</description>
Guess I never really read it but an argument still remains......, why isn't that "steel" found in slag junks or something that needs smelting?
I think the whole thing is simply the fact that peeps would like to "work" to get steel and it currently doesn't act like steel. You know... weaker than stone etc.. Hell, maybe the stone walls just need the nerf bat. Might help with some of the issues.
#85
Ideas / Re: More Melee Weapons
February 08, 2015, 03:25:55 PM
Try mod requests. Only takes someone with a bit of paint skill and imagination sense the base is already there
#86
Ideas / Re: Do you think Steel ore should be Iron ore instead?
February 08, 2015, 02:55:01 PMQuote from: Vas on February 08, 2015, 02:38:45 PM
It has to be the general shape of a ship, and it needs to be made more difficult to mine, because you're now using a steel tool to hit the steel hull of a ship, even if it is an ancient ship.
There you go, they already use "torches" for the machining tables anyways. Already a viable method in the game(well, better than "mining" steel). And it doesn't have to be a ship.... any object made of steel would work. Not sure about a "steel" ship now that I think about it haha. Would be a much more advanced material.
#87
Ideas / Re: Do you think Steel ore should be Iron ore instead?
February 08, 2015, 02:16:30 PM
Yep or at the very least;
Mountains and hills should contain only rock types
Crashed ships and old abandoned buildings could contain metals
It's just very odd the way it is now. And yes I'm very aware of the "lore" behind it but it still feels just wrong
Mountains and hills should contain only rock types
Crashed ships and old abandoned buildings could contain metals
It's just very odd the way it is now. And yes I'm very aware of the "lore" behind it but it still feels just wrong
#88
Ideas / Re: Random Landing Site Option
February 08, 2015, 02:11:51 PM
+1
Also:
Select your metals
Select your temp range
Select your preferred hill range: flat-small hills-mountains or whatever
Basically rip some more things straight for DF because.. it works
Also:
Select your metals
Select your temp range
Select your preferred hill range: flat-small hills-mountains or whatever
Basically rip some more things straight for DF because.. it works
#89
Ideas / Re: Health System Improvements
February 08, 2015, 01:51:26 PMI'm not sure what your getting at with more "realistic" but no instant deaths?
If he wants to tie "instant" deaths to difficulty level I guess that would be cool but no instant deaths is in no way "realistic".
A shotgun in the face IS gonna be instant death... you really want your lil dudes to get entire head transplants? (which by the way would be hilarious and how cool would an android head replacement be)
Just a suggestion but could you highlight some of the important parts of your post? Cuzz... yea... that's a long one

Hey thanks for the highlights!
Ok disregard all the crap I said before. I def didn't read enough of it

I think I got it this time hahaha. Just a more in depth and advanced anatomical/biological system which should react more according to real life? I guess I could get on board but there may be a point where too much is just too much. Not sure where you'd limit it?
#90
Ideas / Re: Air Movements
February 08, 2015, 01:29:33 PM
Really too bad that one went under. Was looking forward to it because it was quite unique for sure.
That's interesting though about it being an air simulation.
+10
And fyi there is a mod that actually handles it quite well considering there was nothing to work with. Can't remember the name off hand but it's there none the less. May also help him out.
That's interesting though about it being an air simulation.
+10
And fyi there is a mod that actually handles it quite well considering there was nothing to work with. Can't remember the name off hand but it's there none the less. May also help him out.
