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Messages - Jan2607

#106
Releases / Re: [B19] A RimWorld of Magic
October 18, 2018, 09:51:48 AM
What do you do with mages that have a severe arcane weakness and can only work/move very limited?
I often forget about them, and suddenly they are on the other end of the map and need a long time to get home - meanwhile I get raided...
I can't send them in my hospital, because they are not sick. But I don't want them to run around.
#107
I also can't rotate the 40 mm autocannon.
#108
Releases / Re: [B19] A RimWorld of Magic
October 15, 2018, 07:08:35 AM
Well, I tried it, and it worked ;) The finished book had ??? as title and gave a random ability.
#109
Releases / Re: [B19] A RimWorld of Magic
October 15, 2018, 05:15:44 AM
Thank you, will try.
If a magically gifted pawn finishes an unfinished arcane book, it gives a random power, right? I'm searching for a priest for a long time now and couldn't find any. Is it possible to get it this way?
#110
Releases / Re: [B19] A RimWorld of Magic
October 13, 2018, 10:13:31 AM
Is it intended that a hostile demon spawns in an outpost without an enemy mage in that outpost?
I had a quest with a torn script reward for destroying an outpost. Send half of my colony with 3 well trained mages, no one came back. The demon is really awesome... unless you have to fight against him...
#111
Is this mod available in the Steam workshop?
#112
Releases / Re: [B19] Motion Scanner
October 12, 2018, 07:44:37 PM
That's interesting. Do raids really move over the map to attack your base?
#113
Releases / Re: [B19] A RimWorld of Magic
October 12, 2018, 07:42:44 PM
Oh, okay, thank you.

Torann, could you please update your first post? There are some classes missing: Bard, Geomancer for example (I don't know, if there are more classes in now). Also the master spells for most of the classes are missing. I always read your first post to decide, which classes I want to use. Any information about them is useful.
And ingame, one arcane script is called "Power", but that is not a name of a class. I think, it's the script for the Arcane mage, right? Would be great, if you could make it clearer :)

#114
Releases / Re: [B19] A RimWorld of Magic
October 12, 2018, 04:53:00 PM
I got a caravan request where a settlement wants to purchase 7 tribal headdresses from me. They have a really good reward for it, but... It seems only tribes can craft the tribal headdresses, so it's impossible to complete that quest.
#115
Sounds interesting :) Can the 100 mm Naval Gun fire over walls?
#116
Tynan, I want to say thank you for all the fun I have and will have in the future with RimWorld. I'm playing the game since Alpha 9 I think, and it was a long journey with over 1,000 hours on Steam and hundreds of hours besides Steam. I played a few early access games since then, but RimWorld is the very first of these games, that will finally get the 1.0 version out :)
You achieved something, that not very much early access games will do. Congratulations!

On the other hand I am a bit sad to await the 1.0. A part of the fun of playing RimWorld was always the excitement to try out a new Alpha version. I always had to adapt to a new play style and to figure out the new mechanics. I really enjoyed it and it makes me a bit sad to know, that no more content updates will happen. But I also know that modders still will make the unexpected happen :D

Tynan, I really hope to hear about new stuff from you, whether it will be a completly new game or a RimWorld 2.0. I wish you and your team the best of luck!
#117
I don't like to use batteries, so I'm happy about every power source that delivers a steady amount of power.
In the first years my colony depends on water mills and geothermals. Now I use them to power up my reactors and turbines from the Rimatomic mod :D
I'm using two seperate power nets for this.
#118
General Discussion / Re: Do they use the armchair?
September 22, 2018, 01:23:00 PM
Okay, thank you for your answers :)
#119
General Discussion / Do they use the armchair?
September 21, 2018, 09:32:24 PM
I constructed armchairs in front of my flatscreen television, but for some reason my colonists seem to stand BEHIND the armchairs.
Are they actually using them and there is only a texture missing for using furnitures or won't they use armchairs in front of TVs?


[attachment deleted due to age]
#120
Bugs / [B19] Animals instantly rotten while toxic fallout
September 12, 2018, 06:41:42 PM
Every animal that dies during toxic fallout will be instantly rotten (at least those, who are affected by poisoning. Animals that belong to manhunter packs won't rot instantly if they are not affected by poisoning). I don't know if this goes by design for animals that die because of the fallout (perhaps Tynan decided that the meat yield during fallouts is to high), but I don't think animals that get killed by colonists should rot instantly.