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Messages - Jan2607

#121
Usually I had more prisoners than I wanted to recruit. But now in B19, all enemies getting killed in battle.
I only was able to make a few prisoners, and I'm in day 169. All prisoners I had were in early game. In the last 100 days I had no surviving enemy.
That said, I noticed I had more raids in B19 than in my colonies before.
How comes that only few enemies survive? Do all weapons deal more damage now? Or is there a coded survival chance for enemies that was lowered in B19?
#122
Will anyone update this to B19?
#123
Bugs / Re: [B19] Doors can be build on water
September 06, 2018, 01:38:01 PM
Nevermind, I found out it was a mod that caused it.
#124
Bugs / [B19] Doors can be build on water
September 06, 2018, 10:18:49 AM
You can construct doors and autodoors on shallow and chest deep moving water, even when no bridge is constructed under it.
Edited: You can also build other things like furniture and Mini Turrets on water. I don't think, this is intended?

[attachment deleted due to age]
#125
Translations / Re: Official: German | Deutsch
September 01, 2018, 04:46:02 PM
In B19 sind offenbar sehr viele Übersetzungen weg. Ganz viele Objektbezeichnungen (Waffen vor allem) und Strings sind auf Englisch. Liegt das an den neuen Übersetzungstools?
#126
I've attached the file to this post. If you want to read through it, have fun :D

Currently I have following mods active:
HugsLib
JecsTools
EdB Prepare Carefully
Mad Skills
P-Music
Feed the Colonists
RimFridge
More vanilla factions
Misc. Core

I can't find anything in the log that points to a specific mod, but I really don't want to do it the other way for now...

[attachment deleted due to age]
#127
Ah okay, thank you very much :)
#128
Bugs / [B19] What is this? File "harmony.log" on desktop
September 01, 2018, 03:52:02 PM
I played B19 yesterday, and when I looked at my desktop just now, I found a unknown file named "harmony.log".
In one line I read "RimWorld" and it has to do something with pawns and damage, so I think it somehow belongs to RimWorld. But what is this file and how does it get there? Is it important or can I get rid of it?

I've installed the game on Steam, so there shouldn't pop up any files on my desktop, right? At least, it has never done before and I hope it won't do so in the future...
#129
Why is not possible anymore to talk to prisoners without recruiting them?
#130
Releases / Re: [B18] A RimWorld of Magic
June 19, 2018, 03:08:10 PM
I find it very difficult to get certain scripts/books. I'm searching for a priest torn script for years now. No exotic goods trader or arcane faction caravan wants to sell one. They have too few scripts and always the same. No, I don't need 2 rangers scripts, I have a ranger, thank you. The last 5 caravans also had this type of script with them.
I wanted to craft a script, but noticed that I can only craft scripts for mages I already have.
Maybe you could make the script variety on the traders wider so you have a better chance to get the one you want? Or to add a option to craft even those scripts you don't have the corresponding mage for?
#131
Releases / Re: [B18] A RimWorld of Magic
June 18, 2018, 04:13:28 PM
Is there a way to heal sensory mechanites? It seems the druid spell "cure disease" doesn't heal it. Can other classes do it?
#132
I got into a really interesting situation today.
I had visitors from a friendly faction on my map, when a manhunter pack of rhinos showed up. The rhinos killed one of the visitors and downed the two others. For the killed visitor I got -5 relationship, so I concluded it would be better if the two others would survive it, so I rescued them.
Bad decision, as I noticed soon.
One of them had asthma and cancer and as soon as he could move, he wanted to leave. He had a move speed of 31% and was starving (he even didn't wait until my doctor fed him). And so he left my colony... Well, not really. With this condition he clearly never would make it to the edge of the map. He made it to my entrance and then decided to go berserk on my colonists because he was very hungry. WTF? Really? I would have fed him, but he did leave too quickly and ill.
In selfdefense one of my guys shot him and he was downed again (he wasn't even killed!). In the same second his faction declared war on me. If I would have left him for bleeding out, I would've only lost 5 relationship. Now I have minus 80!

What the hell does this game want from me? Because I rescued a friendly from bleeding out, he attacks me and his faction declares war on me, because I shot him in DEFENSE?!? Is the game saying I should let friendlies in need die rather then rescue them? Isn't this a really strange view on morale?
Tynan!!! At least give me a chance!  :'(
#133
The ALC doesn't work on a railgun. According to description, it should decrease the cooldown time by 10 seconds, but cooldown is still 28 seconds.
And about the ICBM, when I needed to testfire the ICBM to gathering weapons data, I thought I will need only one ICBM to complete that task. But it completed the task only to 80%, so I will need another ICBM. Could you change it, that one missile is enough for it? Because they are really expensive to build.

And two questions:
1) To get enough plutonium to get more fuel then I use do I have to process it at exactly 50%? I processed 12 fuel rods at 47-48% and got only around 150 plutonium out of it. To make 12 new MOX rods, I need 240 plutonium.
2) How long does nuclear waste emit radiation? I noticed that at some point my detectors won't go off anymore, but after how many time?
#134
Releases / Re: [B18] A RimWorld of Magic
June 15, 2018, 09:56:52 AM
I told my Necromancer to write an unfinished Arcane Book, and the book disappeared. I thought, I would get a finished book that could be used by magically gifted pawns...
#135
Is there any way that the fishes can survive a micro fungus?