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Messages - Jan2607

Pages: 1 [2] 3 4 ... 26
16
Mod bugs / Re: Today's patch broke my comms console
« on: March 06, 2020, 12:46:36 PM »
I did deconstruct the comms console with godmode and reconstructed it. First, it did work out and my pawns could use it again, but after saving and reloading the issue appeared again.

17
Mod bugs / Today's patch broke my comms console
« on: March 06, 2020, 11:06:19 AM »
Since todays patch, my colonists are not able to use the comms console. The right click menu doesn't appear and the error log throws red messages. This is my error log: https://gist.github.com/1d6432df5784a5861be055d8320c55fe
Trading with caravans does work.

I'm using some mods that change traders, but even deactivating those mods didn't help. So I have no idea which of these mods broke my game. Any help would be appreciated.

18
General Discussion / Best animals for breeding?
« on: March 03, 2020, 02:13:40 PM »
I want to breed animals to sustain my colony with meat. What do you think is the best animal for this?
My main concern is about the food consumption compared to meat yield. Is it better to have hundreds of small animals (chickens, guinea pigs) or to have some big animals like muffalos?

19
Yep, found it, too. Thank you.
Please disregard this thread.

20
Got a quest where a mechanoid cluster dropped close to my colony. Killed/destroyed it, but I didn't get the reward (+31 relationship to blue faction).
Reading in the forums at that time I noticed it is a bug Tynan will fix in the upcoming hotfixes. Since then a few hotfixes passed by. The quest is now completed for 48 days and it is still sitting in the active quest tab. Didn't get my reward yet.
Any chances to complete the quest or should I dismiss it?

21
Bugs / [1.1/Royalty]Duplicated language files
« on: February 25, 2020, 07:20:55 PM »
I noticed that the language selection menu in 1.1/Royalty shows some duplicated languages. It shows the language in two formats, for example:

German
German (Deutsch)

French
French (francais)

Not sure if this is by design or if it's duplicated language files in the folder. Does it matter, which one I select?

22
General Discussion / Re: 1.1 Broke my 6 year save
« on: February 25, 2020, 10:29:22 AM »
I reverted back to 1.0 and had no problems with my old save. All my mods (and I've got a lot of them) still work on 1.0.

23
Releases / Re: [1.0] Miscellaneous w MAI+Robots
« on: February 22, 2020, 11:24:22 AM »
When you say robots, do you mean MAI too? That's one of my most important mods I really need for a new 1.1 playthrough :D

24
Help / Re: Exotic goods trader stock bug with Vanilla Furniture Expanded
« on: November 11, 2019, 08:02:50 AM »
Thank you for your answers. Yes, it's clearly an issue with Vanilla Furniture. I deactivated the mod now and everything works fine with the trader.
So I guess the modder forgot a value for one of the furnitures that the trader wants to sell. It seems to be an item that doesn't yet exists in my colony (because I didn't build one of the modded furnitures yet), but one that should be generated in trader stock.
But I have no idea which files I need to check.

25
Help / Exotic goods trader stock bug with Vanilla Furniture Expanded
« on: November 10, 2019, 09:17:45 AM »
When a exotic goods trader arrives, he doesn't generate any stock and has no money. Other traders don't have this issue.
This bug occurs since I installed Vanilla Furniture Expanded Core, so I believe this is the mod that generates this bug.

Here is my error log:

https://gist.github.com/ca397ba0ce784cad94eb56a570f54ddc

I reported it on Steam to the modder but he doesn't seem to respond to bug reports at the moment. If anyone could help me to resolve this issue I would really appreciate it.

26
Releases / Re: [1.0] Miscellaneous w MAI+Robots
« on: June 23, 2019, 08:33:05 AM »
Haplo, could you give us an option for the shooting range dummy to forbid some weapons (maybe also modded weapons)?
I don't want my minigunner to use it, because the weapon has a lot of spray. Also modded weapons like the staffs of Rimworld of Magic do damage to the dummy.

27
Releases / Re: [1.0] P-Music - Adds 22 new fan made songs
« on: May 26, 2019, 11:15:55 AM »
Thank you so much for the new songs, they are awesome!!! :)
I had to pause the game so I can focus on listening to "Blue". Thank you :)

28
Releases / Re: [1.0] Combat Extended - 1.3 LoS overhaul (02.03.2019)
« on: April 04, 2019, 07:01:35 AM »
It may come from compatibility patches that are included in CE.

29
Can you upload it to the Steam Workshop, please? That would make it much easier to have the newest version. And more people would see this mod, since the forums is pretty dead :(
But many players liked your mod in the past and I think they would do so now.

30
Awesome, thank you :)

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