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Messages - Jan2607

#151
Quote from: XeoNovaDan on March 27, 2018, 04:51:48 AM
@Temple_Wing - Beanbag 'rounds' for shotguns are a thing with CE.

This is the only reason, why I enabled the ammo system :D
#152
I noticed, that even when Bulk and Mass are not maximum, my colonists have a penalty to move speed and work speed. So, to have their default speed, they can't carry anything? Or did the mod increase their base speed to give these penalties?

And what does the option "Pick up missing and drop excess" mean?
#153
If I tell my colonists to pick up only a certain amount of ammo, they tend to pick up all, even when they are overloaded.
#154
Thank you for these patches :)
Can you make a patch for Haplo's Misc. MAI mod? I tried it a while ago, but I failed. If you could patch it, that would be really awesome :)
#155
I'm actually playing with Cassandra Classic on medium difficulty.
In several playthroughs I noticed that the beginning can be challenging with raids every few days. But now, where I'm 212 days in the game there are so much less raids. I think the last one is weeks ago. My colony is rich and big and prepared to fight, but no one wants to come. Shouldn't Cassandra progressively increase the difficulty?

#156
Releases / Re: [B18] A RimWorld of Magic
February 04, 2018, 08:58:38 AM
Is it possible to retrain mages to other classes? I have no gifted pawns anymore and I want to have one of my arcane mages retrained to a priest.
#157
Releases / Re: [B18] A RimWorld of Magic
February 02, 2018, 03:01:22 PM
Thank you :)
#158
Releases / Re: [B18] A RimWorld of Magic
February 02, 2018, 01:33:31 PM
I build that really expensive portal, but I didn't figure out yet how it works. Can someone explain it to me?
#159
Releases / Re: [B18] A RimWorld of Magic
February 01, 2018, 11:21:55 AM
Yeah, I could delete it, but I don't like to use devmode, that's like cheating. It would be better if there is a solution in the mod included.
#160
Releases / Re: [B18] A RimWorld of Magic
February 01, 2018, 07:32:08 AM
It would be great, if you could burn that port fuel in the crematory or use it as normal fuel.
Or just delete the fuel when the portal collapses.
#161
Releases / Re: [B18] A RimWorld of Magic
January 31, 2018, 06:48:53 PM
Is there any use for portfuel beside refueling used portals that fired their capsule? I wondered why my storage is full, here is the answer: Portfuel. Portfuel everywhere :D
#162
Quote from: Harry_Dicks on January 30, 2018, 08:16:21 PM
Could you not forbid the zones where the hospital recharge bed is so that it is only accessible by MAI?

That could work, I will try it.
#163
General Discussion / Re: Stacksize
January 31, 2018, 02:31:04 PM
Quote from: Dashthechinchilla on January 31, 2018, 11:34:01 AM
weight and carrying capacity. A healthy colonist can carry about 75 of most items of average weight.

What I really question is why the pawns only cook one meal at a time. Who makes only enough cooked potatoes for one person?

Yeah, but what is the reason why Tynan did set it to that value? Your answer is like "A tree is a tree because it's a tree" :D
But is there any reason behind Tynan's decision?

And there is a mod for cooking 4 meals at the same time, called "Feed the Colonists".
#164
General Discussion / Re: 1 Million copies of Rimworld
January 31, 2018, 09:07:10 AM
It's the best game I've ever played.
#165
Releases / Re: [B18] A RimWorld of Magic
January 31, 2018, 07:10:37 AM
Sounds great! :)
Why can't the druid heal mechanites?