But this bedroom is not far away from my table and I've seen colonists who are eating from the floor in the bedroom.
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#302
General Discussion / Re: Armor Vests - Traders sell them very rarely
December 22, 2015, 06:45:45 PM
Use Brunayla's security mod 
With this mod you can craft armor.
This is what I do. This game is really, really great, but with some mods it's actually even more fun

With this mod you can craft armor.
This is what I do. This game is really, really great, but with some mods it's actually even more fun
#303
General Discussion / Re: Traders have no Uranium?
December 22, 2015, 06:37:52 PM
Well, I played 100 days and I didn't get one trader with uranium. If you play with mods that use uranium, these very rare uranium selling traders aren't enough.
Since I changed the TraderKind I can enjoy my mods now
BTW: The trader appearance is a bit strange. They are really rare (okay, they were - until I noticed that you need to remove the orbital trade beacon after every trading. The traders won't come if there is some wealthy stuff in the stockpiles). And if a traders comes around, it's a trader you don't need at the moment. Slave traders when you don't have prisoners or money, weapon traders if you need building materials and bulk traders if you need weapons/cheap medicine
Since I changed the TraderKind I can enjoy my mods now

BTW: The trader appearance is a bit strange. They are really rare (okay, they were - until I noticed that you need to remove the orbital trade beacon after every trading. The traders won't come if there is some wealthy stuff in the stockpiles). And if a traders comes around, it's a trader you don't need at the moment. Slave traders when you don't have prisoners or money, weapon traders if you need building materials and bulk traders if you need weapons/cheap medicine
#304
Releases / Re: [A12] Turret Collection (26-09-2015) Naval Gun added!!!
December 22, 2015, 06:05:32 PM
Thank you
#305
Bugs / Colonists don't use table for eating
December 22, 2015, 06:04:46 PM
Hello,
below I attached a screenshot. Maybe you can explain me, why some of my colonists are eating on the floor. Actually, I've 4 colonists. They have one bedroom, you can see it on the bottom, right corner. The dining room is left (you can see the table).
My food storage is the room left of my dining room.
Every day when my colonists want to eat something, 2 of my colonists are going to the table and eat there. The 2 other colonists eat where ever they are standing at this moment. Sometimes they are eating in their bedroom, sometimes they are eating outdoors. Everyone has a meal in his inventory. After eating they go to the food storage and take another one.
Why are only 2 of them eating at the table? I you look at my screenshot, you can see, that it is a small table, 2x2. 4 colonists can eat on this table and it has 4 stools. All 4 colonists could seat at the table. But this 2 colonists don't want to sit there even if the 2 others left their seats and went away.
I noticed a few alphas ago that colonists are only eating at the table, if the food is storaged nearby. That's the reason why I build the storage next to the dining room.
But since they have meals in their inventory, not everyone uses tables.
They could eat at the table, on a stool, but they don't - and then they complain about eating from the floor. ARGH!
[attachment deleted due to age]
below I attached a screenshot. Maybe you can explain me, why some of my colonists are eating on the floor. Actually, I've 4 colonists. They have one bedroom, you can see it on the bottom, right corner. The dining room is left (you can see the table).
My food storage is the room left of my dining room.
Every day when my colonists want to eat something, 2 of my colonists are going to the table and eat there. The 2 other colonists eat where ever they are standing at this moment. Sometimes they are eating in their bedroom, sometimes they are eating outdoors. Everyone has a meal in his inventory. After eating they go to the food storage and take another one.
Why are only 2 of them eating at the table? I you look at my screenshot, you can see, that it is a small table, 2x2. 4 colonists can eat on this table and it has 4 stools. All 4 colonists could seat at the table. But this 2 colonists don't want to sit there even if the 2 others left their seats and went away.
I noticed a few alphas ago that colonists are only eating at the table, if the food is storaged nearby. That's the reason why I build the storage next to the dining room.
But since they have meals in their inventory, not everyone uses tables.
They could eat at the table, on a stool, but they don't - and then they complain about eating from the floor. ARGH!
[attachment deleted due to age]
#306
General Discussion / Re: Traders have no Uranium?
December 21, 2015, 06:30:37 PM
I think, it's because there is no uranium in TraderKinds def. I added it, and now the bulk traders sell it.
I remember that a few Alphas ago the traders sold uranium. Maybe Tynan changed this?
I remember that a few Alphas ago the traders sold uranium. Maybe Tynan changed this?
#307
Releases / Re: [A12] Turret Collection (26-09-2015) Naval Gun added!!!
December 21, 2015, 04:38:33 PM
What do I need to change in the defs to make the Minigun turret unmanned?
Does it work if I delete this code lines?
<hasInteractionCell>True</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
Does it work if I delete this code lines?
<hasInteractionCell>True</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
#308
Outdated / Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
December 17, 2015, 08:11:22 AMQuote from: Skissor on December 16, 2015, 06:51:11 PM
Is the 12d remake working as intended for people who already tried it?
I don't know. It's day 88 now and I haven't seen any zombies...
#309
General Discussion / Traders have no Uranium?
December 16, 2015, 02:51:27 PM
Hello,
does the Bulk Goods Trader don't sell uranium anymore?
3 of this trader type passed and no one had uranium for sell. I need uranium due to some mods and I haven't found uranium on the map yet
does the Bulk Goods Trader don't sell uranium anymore?
3 of this trader type passed and no one had uranium for sell. I need uranium due to some mods and I haven't found uranium on the map yet
#311
Outdated / Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
December 15, 2015, 04:26:46 PM
It's day 60 now, and I've not seen any zombie yet (only a few hords of tribes and pirates). Is this normal?
The game shows me the info "Zombie virus active" and I had no error messages after loading, so the mod should run without problems.
The game shows me the info "Zombie virus active" and I had no error messages after loading, so the mod should run without problems.
#312
Support / Playing older versions
December 14, 2015, 12:26:32 PM
Is it possible to play older versions of Rimworld? I saved a few older Alpha versions and now I wanted to play Alpha 11, but when I launch it, I get a lot of error messages. I started a new colony - and the job overview was empty.
#313
Releases / Re: [A12] Rikiki's M&Co. => Outpost generator (13-09-2015)
December 13, 2015, 06:26:49 PM
Hello Rikiki,
I've found a Compact autonomous generator in the outpost. It would be really nice if I could build this power source
I've found a Compact autonomous generator in the outpost. It would be really nice if I could build this power source
#314
Outdated / Re: [A12] Suicide Bomb (12-09-2015) Time bomb added!!! Hotfix!!!
December 12, 2015, 07:53:32 AM
It works. Thank you
#315
Outdated / Re: [A12] Suicide Bomb (12-09-2015) Time bomb added!!! Hotfix!!!
December 11, 2015, 06:59:18 PM
I tried to make a recipe for the suicide bomb, but I didn't find a def for suicide bomb - only one for SuicideBombDeployed (I tried this one. After crafting the bomb, my whole crafting room exploded
).
So what do I need to do to get a recipe for it?
BTW: I've found only suicide bombs yet. I haven't seen any time bombs
).So what do I need to do to get a recipe for it?
BTW: I've found only suicide bombs yet. I haven't seen any time bombs